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General Tabletop Discussion
*Pathfinder & Starfinder
Idea on keeping Vancian casters from novaing
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<blockquote data-quote="Crazy Jerome" data-source="post: 5967142" data-attributes="member: 54877"><p>@<u><a href="http://www.enworld.org/forum/member.php?u=58197" target="_blank">Dausuul</a></u> , I think in the games where it would work, it won't be particularly needed, and in the games where it is needed, it won't work. Also, I dispute that it can remain "simple" without having some unintended side effects, as to have any teeth but stay balanced, it makes all kinds of (unstated here)assumptions about total number of such spells available. (This is not unlike the problems with the original 4E staged activation limit for magic items.)</p><p> </p><p>But mainly, if you are putting a cap on something to stop people from doing what you think they should be avoiding, it's hiding an underlying problem that isn't being addressed, and which will merely force its way out elsewhere. </p><p> </p><p>I could be wrong about the practical effects, but I don't think I am about the potential problems. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>Edit: Upon reflection, that sounds harsher than I intended. It's a seed of an idea right now, and it isn't fair to stomp on it before it even has a chance to get watered and a few days of sunshine. For me, I wouldn't put in the effort to nuture it, because I don't think the "fruit" will be worth the effort, in the end, but I could be wrong, and sometimes the effort to see what you can get is rewarding in itself. Don't let CJ be a downer if someone wants to see what they can grow out of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5967142, member: 54877"] @[U][URL="http://www.enworld.org/forum/member.php?u=58197"]Dausuul[/URL][/U] , I think in the games where it would work, it won't be particularly needed, and in the games where it is needed, it won't work. Also, I dispute that it can remain "simple" without having some unintended side effects, as to have any teeth but stay balanced, it makes all kinds of (unstated here)assumptions about total number of such spells available. (This is not unlike the problems with the original 4E staged activation limit for magic items.) But mainly, if you are putting a cap on something to stop people from doing what you think they should be avoiding, it's hiding an underlying problem that isn't being addressed, and which will merely force its way out elsewhere. I could be wrong about the practical effects, but I don't think I am about the potential problems. :D Edit: Upon reflection, that sounds harsher than I intended. It's a seed of an idea right now, and it isn't fair to stomp on it before it even has a chance to get watered and a few days of sunshine. For me, I wouldn't put in the effort to nuture it, because I don't think the "fruit" will be worth the effort, in the end, but I could be wrong, and sometimes the effort to see what you can get is rewarding in itself. Don't let CJ be a downer if someone wants to see what they can grow out of it. :D [/QUOTE]
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