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General Tabletop Discussion
*Pathfinder & Starfinder
Idea on keeping Vancian casters from novaing
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5967148" data-attributes="member: 23094"><p> <ol> <li data-xf-list-type="ol">Because you don't split the party.</li> <li data-xf-list-type="ol">Because there's a good chance that the party belives that they need the Vancian casters' resources to continue on:<ol> <li data-xf-list-type="ol">Because in a "lots of random encounters" set-up, you probably need to keep your reserves high-enough to withstand a couple additional encounters once you've hit the "rest button."</li> <li data-xf-list-type="ol">Because some of those Vancian resources are, usually, healing spells, which means that when the Vancian guys are running out, the non-Vancian (fighters) are, too.</li> <li data-xf-list-type="ol">Because the DM might be ramping up the difficulty of the encounters to counter the nova effect, which makes the novae slightly more necessary, which makes the capability to nova more important, which increases the need for replenished resource pools, etc.</li> </ol></li> </ol><p></p><p>In short, traditional Vancian casting is "balanced" (such as it is) in that you are expected to expend a couple resources each encounter, so that you run out at about the same time everyone else runs out of their resources (usually HP).</p><p></p><p>Novaing happens when you can time-shift the resources (take the resources that you would have expended in encounter 4 and instead expend them in encounter 2), and is magnified when you can then avoid or put-off those later encounters.</p><p></p><p>Traditionally, wizards have not only been the most Vancian-dependent class (they lack clerics' and druids' weapons and armor and other class abilities), but also the ones most capable of putting off or avoiding later encounters (rope trick, teleport, etc.).</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5967148, member: 23094"] [list=1][*]Because you don't split the party. [*]Because there's a good chance that the party belives that they need the Vancian casters' resources to continue on:[list=1] [*]Because in a "lots of random encounters" set-up, you probably need to keep your reserves high-enough to withstand a couple additional encounters once you've hit the "rest button." [*]Because some of those Vancian resources are, usually, healing spells, which means that when the Vancian guys are running out, the non-Vancian (fighters) are, too. [*]Because the DM might be ramping up the difficulty of the encounters to counter the nova effect, which makes the novae slightly more necessary, which makes the capability to nova more important, which increases the need for replenished resource pools, etc.[/list][/list] In short, traditional Vancian casting is "balanced" (such as it is) in that you are expected to expend a couple resources each encounter, so that you run out at about the same time everyone else runs out of their resources (usually HP). Novaing happens when you can time-shift the resources (take the resources that you would have expended in encounter 4 and instead expend them in encounter 2), and is magnified when you can then avoid or put-off those later encounters. Traditionally, wizards have not only been the most Vancian-dependent class (they lack clerics' and druids' weapons and armor and other class abilities), but also the ones most capable of putting off or avoiding later encounters (rope trick, teleport, etc.). [/QUOTE]
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Idea on keeping Vancian casters from novaing
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