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General Tabletop Discussion
*Pathfinder & Starfinder
Idea on keeping Vancian casters from novaing
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<blockquote data-quote="nightwyrm" data-source="post: 5967204" data-attributes="member: 75542"><p>But in this case, the entire party has nova'd. It's not that the casters ran out of spells while the fighters still have lots of hp and wants to go on. </p><p> </p><p>There's actually two issues here, even though they look identical. One is pacing, where the DM wants the PC party to have X encounters between each full rest. The other is the difference in combat effectiveness over time (let's call it stamina) between different classes and thus different classes prefers to rest at different times. AEDU is a solution to the second but not to the first. </p><p> </p><p>One thing to consider though is that the nova'ing wizard might've just saved the fighters a bunch of hp, which ultimately comes out of the cleric's spell slots or the CLW stick (gold). Seen this way, the decision to trade spells for hp is really just another case of strategic resource management. Spells are a <strong>quickly renewable, high impact, and safe</strong> (you don't die if you run out of spells, unlike hp) resource. It's obvious why "nova and rest" is such an attractive option. Unless one of those three qualities changes about spells, I don't see that strategy going away.</p><p> </p><p>A solution which I never see anybody proposes is just to make easier fights. What happens is that the DM sees the wizard blow away an encounter with one spell. Next fight he makes it tougher and then the wizard has to use two or three spells. So the DM makes the next fight even tougher. Pretty soon, the wizard has to nova all the time just to keep his party alive. The DM has trained his PCs to nova to keep themselves alive.</p></blockquote><p></p>
[QUOTE="nightwyrm, post: 5967204, member: 75542"] But in this case, the entire party has nova'd. It's not that the casters ran out of spells while the fighters still have lots of hp and wants to go on. There's actually two issues here, even though they look identical. One is pacing, where the DM wants the PC party to have X encounters between each full rest. The other is the difference in combat effectiveness over time (let's call it stamina) between different classes and thus different classes prefers to rest at different times. AEDU is a solution to the second but not to the first. One thing to consider though is that the nova'ing wizard might've just saved the fighters a bunch of hp, which ultimately comes out of the cleric's spell slots or the CLW stick (gold). Seen this way, the decision to trade spells for hp is really just another case of strategic resource management. Spells are a [B]quickly renewable, high impact, and safe[/B] (you don't die if you run out of spells, unlike hp) resource. It's obvious why "nova and rest" is such an attractive option. Unless one of those three qualities changes about spells, I don't see that strategy going away. A solution which I never see anybody proposes is just to make easier fights. What happens is that the DM sees the wizard blow away an encounter with one spell. Next fight he makes it tougher and then the wizard has to use two or three spells. So the DM makes the next fight even tougher. Pretty soon, the wizard has to nova all the time just to keep his party alive. The DM has trained his PCs to nova to keep themselves alive. [/QUOTE]
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