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Idea on keeping Vancian casters from novaing
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 5967356" data-attributes="member: 54843"><p>I'm going to make the same response here that I make in threads where people argue about whether wizards are "supposed to be" more powerful at high levels than fighters: it's difficult to design rules that are balanced, and very easy to create rules that UNbalance the system. So since we're paying WOTC money for their game-designing skillz, they should work to make the system balanced - in this case, by making minor adjustments to the Vancian system - and do so in such a way that DMs who prefer an UNbalanced game can easily houserule things otherwise.</p><p></p><p>The rule I'm suggesting has the benefit of being very, very easily ignored if you want an "old school" feel, just like Backgrounds and Themes. I think it might also have the benefit of addressing a common complaint about Vancian casters in a way that makes them more "group-friendly" (i.e. paced more like other classes) without greatly changing the "classic" Vancian style. That way, people like me who find Vancian casters a pain can happily play warlocks or barbarians or whatever and let our friends play wizards, without having to worry about some passive-agressive battle between them and the DM that results in a bunch of less-than-optimal encounters for the whole group (either because the wizard novas and makes us feel useless, or because we're stuck fighting a bunch of random encounters because the DM has to keep him in check).</p><p></p><p>Again, if you wish it wasn't there, you can take it out; if you wish it WAS there, granted, you've probably got a bratty wizard or an inexperienced DM, but wouldn't it be nice to have a game that was easier to keep balanced, by default?</p><p></p><p>I'm starting to think, BTW, that this idea won't ever gain much traction on message boards because just about anyone who DOES like Vancian casting likes it "the way Gygax intended," and everyone who doesn't like Vancian casting would rather just ditch or overhaul the whole system. The reason I suggest it is because I'm convinced Vancian wizards are here to stay in 5e, and I think it'd be in the system's best interest to make them play nicely with other classes even if the DM fails his real-life Diplomacy check. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 5967356, member: 54843"] I'm going to make the same response here that I make in threads where people argue about whether wizards are "supposed to be" more powerful at high levels than fighters: it's difficult to design rules that are balanced, and very easy to create rules that UNbalance the system. So since we're paying WOTC money for their game-designing skillz, they should work to make the system balanced - in this case, by making minor adjustments to the Vancian system - and do so in such a way that DMs who prefer an UNbalanced game can easily houserule things otherwise. The rule I'm suggesting has the benefit of being very, very easily ignored if you want an "old school" feel, just like Backgrounds and Themes. I think it might also have the benefit of addressing a common complaint about Vancian casters in a way that makes them more "group-friendly" (i.e. paced more like other classes) without greatly changing the "classic" Vancian style. That way, people like me who find Vancian casters a pain can happily play warlocks or barbarians or whatever and let our friends play wizards, without having to worry about some passive-agressive battle between them and the DM that results in a bunch of less-than-optimal encounters for the whole group (either because the wizard novas and makes us feel useless, or because we're stuck fighting a bunch of random encounters because the DM has to keep him in check). Again, if you wish it wasn't there, you can take it out; if you wish it WAS there, granted, you've probably got a bratty wizard or an inexperienced DM, but wouldn't it be nice to have a game that was easier to keep balanced, by default? I'm starting to think, BTW, that this idea won't ever gain much traction on message boards because just about anyone who DOES like Vancian casting likes it "the way Gygax intended," and everyone who doesn't like Vancian casting would rather just ditch or overhaul the whole system. The reason I suggest it is because I'm convinced Vancian wizards are here to stay in 5e, and I think it'd be in the system's best interest to make them play nicely with other classes even if the DM fails his real-life Diplomacy check. ;) [/QUOTE]
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