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General Tabletop Discussion
*Pathfinder & Starfinder
Idea on keeping Vancian casters from novaing
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<blockquote data-quote="Elf Witch" data-source="post: 5967397" data-attributes="member: 9037"><p>Put me in the category that likes vancian magic as it is. While I think 3E made some mistakes on ramping up the power mainly with cheap magic items I still enjoy playing wizards and DMing them.</p><p></p><p>Again I don't see the problem as a DM it is my job to craft encounters and I run my world in an organic fashion the world does not revolve around the PCs is they choose to take their sweet time to stop the BBEG he will use that time to make himself more powerful. </p><p></p><p>If the PCs want to rest after 15 minutes when they have cleared a couple of rooms then fine when they come back those rooms will need to be cleared again or they will find an enemy ready and waiting for them. </p><p></p><p>This is not picking on the PCs this is called using tactics.</p><p></p><p>As for random encounters my players know I roll for them every watch so they set watches and the castes try and save at least one spell just in case. </p><p></p><p>Going nova is bad tactics plain and simple unless there is no choice and if they don't you are looking at a TPK. </p><p></p><p>It is not just arcane magic but going nova on healing using it up just to make sure everyone is at full hit points when they were not that far down. It is resource management and part of the game, Regardless of what edition you play there will always be some form of resource management.</p><p></p><p>What you see as a bug I see as a tool. I have been known to make it hard for the party to get sleep because of noise and weird things happening it sucks for the casters but the mundanes get to shine because they don't need the sleep like casters do. </p><p></p><p>I think options are great it is why I have always enjoyed Unearthed Arcana and third party things to change things depending on campaigns. I think having an option on changing vancian magic is a wonderful idea. </p><p></p><p>I am not thrilled at making the traditional vanican way the option partly because it was around first and a lot of us love it and it is part of DnD roots.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5967397, member: 9037"] Put me in the category that likes vancian magic as it is. While I think 3E made some mistakes on ramping up the power mainly with cheap magic items I still enjoy playing wizards and DMing them. Again I don't see the problem as a DM it is my job to craft encounters and I run my world in an organic fashion the world does not revolve around the PCs is they choose to take their sweet time to stop the BBEG he will use that time to make himself more powerful. If the PCs want to rest after 15 minutes when they have cleared a couple of rooms then fine when they come back those rooms will need to be cleared again or they will find an enemy ready and waiting for them. This is not picking on the PCs this is called using tactics. As for random encounters my players know I roll for them every watch so they set watches and the castes try and save at least one spell just in case. Going nova is bad tactics plain and simple unless there is no choice and if they don't you are looking at a TPK. It is not just arcane magic but going nova on healing using it up just to make sure everyone is at full hit points when they were not that far down. It is resource management and part of the game, Regardless of what edition you play there will always be some form of resource management. What you see as a bug I see as a tool. I have been known to make it hard for the party to get sleep because of noise and weird things happening it sucks for the casters but the mundanes get to shine because they don't need the sleep like casters do. I think options are great it is why I have always enjoyed Unearthed Arcana and third party things to change things depending on campaigns. I think having an option on changing vancian magic is a wonderful idea. I am not thrilled at making the traditional vanican way the option partly because it was around first and a lot of us love it and it is part of DnD roots. [/QUOTE]
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