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General Tabletop Discussion
*Pathfinder & Starfinder
Idea on keeping Vancian casters from novaing
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<blockquote data-quote="Elf Witch" data-source="post: 5967402" data-attributes="member: 9037"><p>One tool is using the ceremony to bring everlasting darkness to the world happens on the eclipse in 45 days but it is far from the only option. </p><p></p><p>Using good tactics is another way. What is going on while the PCs waste an entire day? I will give you an example of something that happened in my game. They party went into a stronghold of orcs and goblins. The battle was pretty fierce but the wizard went nova when he really did not need to. So they decided to leave rest up and come back tomorrow. </p><p></p><p>I let them and I let them get a full nights rest because I knew that they were in deep crap. They didn't stop and think that relief for those guards were going to come and find their dead and looted bodies. </p><p></p><p>When they came back the orcs and goblins were more prepared and it ended in a nasty almost TPK. The lesson they learned was if you still have healing and your mundane party members are okay keep going otherwise it gets harder to accomplish your goals.</p><p></p><p>Also when they are in wilderness and dangerous lands I roll for a random encounter all night long. So they know from experience that going nova is bad. </p><p></p><p>Now it is easier to go nova in a city setting where you can easily hide and get rest but again I look at what is going on when the PCs go nova and then hide in the middle of the day. </p><p></p><p>If you keep it varied the players if they have any kind of tactics at all learn that going nova is not always the best way to go. </p><p></p><p>Here is another way to handle it talk to your players and tell them that as DM you don't enjoy running 15 minute days and if they don't like that then find another DM who does not mind. </p><p></p><p>As a player I would soon get bored with a game that ran like this and I would either quit or start working against the party to make things more interesting.</p><p></p><p>This may be a play style issue but to me and my players part of the fun of playing a caster is being able to throw some cool magical effects around but also being creative when you are out of spells. </p><p></p><p>The only time we would ever quit after 15 minutes is if we were all so badly hurt and out of healing that it would be suicide to continue. </p><p></p><p>There are plenty of ways to handle the 15 minute day without changing the system. </p><p></p><p>But if this s not your play style then by all means find options that work better for your style of play.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5967402, member: 9037"] One tool is using the ceremony to bring everlasting darkness to the world happens on the eclipse in 45 days but it is far from the only option. Using good tactics is another way. What is going on while the PCs waste an entire day? I will give you an example of something that happened in my game. They party went into a stronghold of orcs and goblins. The battle was pretty fierce but the wizard went nova when he really did not need to. So they decided to leave rest up and come back tomorrow. I let them and I let them get a full nights rest because I knew that they were in deep crap. They didn't stop and think that relief for those guards were going to come and find their dead and looted bodies. When they came back the orcs and goblins were more prepared and it ended in a nasty almost TPK. The lesson they learned was if you still have healing and your mundane party members are okay keep going otherwise it gets harder to accomplish your goals. Also when they are in wilderness and dangerous lands I roll for a random encounter all night long. So they know from experience that going nova is bad. Now it is easier to go nova in a city setting where you can easily hide and get rest but again I look at what is going on when the PCs go nova and then hide in the middle of the day. If you keep it varied the players if they have any kind of tactics at all learn that going nova is not always the best way to go. Here is another way to handle it talk to your players and tell them that as DM you don't enjoy running 15 minute days and if they don't like that then find another DM who does not mind. As a player I would soon get bored with a game that ran like this and I would either quit or start working against the party to make things more interesting. This may be a play style issue but to me and my players part of the fun of playing a caster is being able to throw some cool magical effects around but also being creative when you are out of spells. The only time we would ever quit after 15 minutes is if we were all so badly hurt and out of healing that it would be suicide to continue. There are plenty of ways to handle the 15 minute day without changing the system. But if this s not your play style then by all means find options that work better for your style of play. [/QUOTE]
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