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General Tabletop Discussion
*Pathfinder & Starfinder
Idea on keeping Vancian casters from novaing
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<blockquote data-quote="I'm A Banana" data-source="post: 5967675" data-attributes="member: 2067"><p>It's not necessarily about creating circumstances where the player's can't rest, though that is an element of it (an element that reinforces ideas of "safe havens" and of dangerous wilderness).</p><p></p><p>It's mostly about ensuring that resting <strong>has a consequence</strong>. </p><p></p><p>If your resting has no consequence, you need to be aware that the strategy of nova-rest-repeat is going to eventually be victorious, because there's no cost for that rest.</p><p></p><p>If you let the PC's run away from combat, but keep the damage they've inflicted, you run into the same problem. The party can run in, blast, run out, recover, repeat. It seems folks generally recognize that you don't run combats in such a static way: even after you use your encounter powers, you can't just run away and rest and expect to be able to come back in five minutes to a situation identical to the one you left. Why, I wonder, is there a push to note that one must be able to run adventures in a static way, where it's easy just to run away and rest, and then return to an adventure that has not changed?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5967675, member: 2067"] It's not necessarily about creating circumstances where the player's can't rest, though that is an element of it (an element that reinforces ideas of "safe havens" and of dangerous wilderness). It's mostly about ensuring that resting [B]has a consequence[/B]. If your resting has no consequence, you need to be aware that the strategy of nova-rest-repeat is going to eventually be victorious, because there's no cost for that rest. If you let the PC's run away from combat, but keep the damage they've inflicted, you run into the same problem. The party can run in, blast, run out, recover, repeat. It seems folks generally recognize that you don't run combats in such a static way: even after you use your encounter powers, you can't just run away and rest and expect to be able to come back in five minutes to a situation identical to the one you left. Why, I wonder, is there a push to note that one must be able to run adventures in a static way, where it's easy just to run away and rest, and then return to an adventure that has not changed? [/QUOTE]
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Idea on keeping Vancian casters from novaing
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