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General Tabletop Discussion
*Pathfinder & Starfinder
Idea on keeping Vancian casters from novaing
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<blockquote data-quote="Herschel" data-source="post: 5967698" data-attributes="member: 78357"><p>No. Daily powers in 4E often have riders that make them hard to use more than one or two in an encounter. Many Wizard/traditional spellcaster spells, for example, create zones which can/should be sustained each round using your minor action. Numerous classes also have stances that occur when spending a Daily and you can only have one active stance at a time, same with Barbarian Rages. </p><p> </p><p>Characters also have Encounter Powers to fall back on when they're out of Dailies. They often do comparable damage (sometimes even more), just without as strong riders, say an effect lasts until end of next turn instead of end of the encounter (sustainable or not). At-wills also can be strong enough to carry a character if their powers are chosen around off-turn actions. I have two defenders (Swordmage and Swordmage Hybrid) and a leader (Prescient Bard) based around off-turn actions/interrupts. With those characters my turns are really quick. </p><p> </p><p></p><p> </p><p>Generally, yes. Does the Fighter want to rest because he's a wuss, or does he want to rest because he knows he's the only/entire front line and he'll get gang-ganked every battle? In other words, everything the spellchuckers don't kill before the enemy gets to even go is going to attack the Fighter. The surge/HP mechanic was a very good way to break HP down so the Fighter didn't feel like he needed to rest when he is the constant focus of enemy attention.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5967698, member: 78357"] No. Daily powers in 4E often have riders that make them hard to use more than one or two in an encounter. Many Wizard/traditional spellcaster spells, for example, create zones which can/should be sustained each round using your minor action. Numerous classes also have stances that occur when spending a Daily and you can only have one active stance at a time, same with Barbarian Rages. Characters also have Encounter Powers to fall back on when they're out of Dailies. They often do comparable damage (sometimes even more), just without as strong riders, say an effect lasts until end of next turn instead of end of the encounter (sustainable or not). At-wills also can be strong enough to carry a character if their powers are chosen around off-turn actions. I have two defenders (Swordmage and Swordmage Hybrid) and a leader (Prescient Bard) based around off-turn actions/interrupts. With those characters my turns are really quick. Generally, yes. Does the Fighter want to rest because he's a wuss, or does he want to rest because he knows he's the only/entire front line and he'll get gang-ganked every battle? In other words, everything the spellchuckers don't kill before the enemy gets to even go is going to attack the Fighter. The surge/HP mechanic was a very good way to break HP down so the Fighter didn't feel like he needed to rest when he is the constant focus of enemy attention. [/QUOTE]
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