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General Tabletop Discussion
*Pathfinder & Starfinder
Idea on keeping Vancian casters from novaing
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<blockquote data-quote="nightwyrm" data-source="post: 5967758" data-attributes="member: 75542"><p>The problem I see with this equation is that while both the wizard and the cleric refreshes all their spells with a rest, the 15 hp fighter doesn't refresh his 15 hps (unless with items or the cleric's spell slots) with his rest. The spell to hp ratio is actually lower than 5 and 7, especially since the fighter dies at 0 hp. </p><p></p><p>With this lower effective hp:spell ratio two things happen. One is that the party preferably expends their spells instead of hp because it refreshes more quickly. The second is that the casters runs out of spells when the fighter is at half or three-quarters hp. People would look at the high hps of the party and be under the illusion that they're still good to go when in reality they are out of out of the big guns that prevents massive hp loss.</p><p></p><p></p><p></p><p>Edit coz I don't want to start new post:</p><p>I think we need to distinguish between where a party spent half their spells against two orcs guarding a hallway and then going back to sleep and where a party are tapped out after going through two dragons guarding a hallway and then resting. The first is poor resource management, the second is not. No amount of "post-resting enemy gets stronger" deterence is going to work if the party thinks they're going to die anyways if they push on without that rest.</p></blockquote><p></p>
[QUOTE="nightwyrm, post: 5967758, member: 75542"] The problem I see with this equation is that while both the wizard and the cleric refreshes all their spells with a rest, the 15 hp fighter doesn't refresh his 15 hps (unless with items or the cleric's spell slots) with his rest. The spell to hp ratio is actually lower than 5 and 7, especially since the fighter dies at 0 hp. With this lower effective hp:spell ratio two things happen. One is that the party preferably expends their spells instead of hp because it refreshes more quickly. The second is that the casters runs out of spells when the fighter is at half or three-quarters hp. People would look at the high hps of the party and be under the illusion that they're still good to go when in reality they are out of out of the big guns that prevents massive hp loss. Edit coz I don't want to start new post: I think we need to distinguish between where a party spent half their spells against two orcs guarding a hallway and then going back to sleep and where a party are tapped out after going through two dragons guarding a hallway and then resting. The first is poor resource management, the second is not. No amount of "post-resting enemy gets stronger" deterence is going to work if the party thinks they're going to die anyways if they push on without that rest. [/QUOTE]
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