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General Tabletop Discussion
*Pathfinder & Starfinder
Idea on keeping Vancian casters from novaing
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<blockquote data-quote="Elf Witch" data-source="post: 5968365" data-attributes="member: 9037"><p>For the record I don't think there is a hard fast rule to any of this. Sometimes it is okay to let them nova rest and go from there. </p><p></p><p>Random encounters are great for pacing or if the players seem to be getting antsy or bored. But you don't have use them if you don't want to and there is no hard fast rule of how many. I roll every watch but I am not a slave to it a lot of times I roll and just ignore it. I like to keep my players on their toes. You always have their attention when you start rolling dice. </p><p></p><p>I think being varied in what you do makes the game more interesting for everyone.</p><p></p><p></p><p>Not every campaign needs a you have X amount of time to accomplish the goals are the world ends. </p><p></p><p>And you can use more organic ways to light a fire under a slow moving party's rump. Simple things like weather can be useful. The caves of dragons sit in the middle of the burning sands which can only be safely crossed for a few weeks every year. Or winter is coming the mountain passes will become impassable until spring thaw. </p><p></p><p>Sometimes it can be something like the party does not want to miss the big spring festival and games so they won't get things done as fast as possible. </p><p></p><p>Another thing I have done is to add in some friendly competition. A rival adventuring party that is after the same goal.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5968365, member: 9037"] For the record I don't think there is a hard fast rule to any of this. Sometimes it is okay to let them nova rest and go from there. Random encounters are great for pacing or if the players seem to be getting antsy or bored. But you don't have use them if you don't want to and there is no hard fast rule of how many. I roll every watch but I am not a slave to it a lot of times I roll and just ignore it. I like to keep my players on their toes. You always have their attention when you start rolling dice. I think being varied in what you do makes the game more interesting for everyone. Not every campaign needs a you have X amount of time to accomplish the goals are the world ends. And you can use more organic ways to light a fire under a slow moving party's rump. Simple things like weather can be useful. The caves of dragons sit in the middle of the burning sands which can only be safely crossed for a few weeks every year. Or winter is coming the mountain passes will become impassable until spring thaw. Sometimes it can be something like the party does not want to miss the big spring festival and games so they won't get things done as fast as possible. Another thing I have done is to add in some friendly competition. A rival adventuring party that is after the same goal. [/QUOTE]
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Idea on keeping Vancian casters from novaing
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