Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Idea on keeping Vancian casters from novaing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ZombieRoboNinja" data-source="post: 5969840" data-attributes="member: 54843"><p>The suggestion in my OP does not remove resource management. It adds an additional restriction as to how those resources are deployed. To use your SpecOps example, the sniper can carry around dozens of bullets, but he can't fit them all into the same magazine.</p><p></p><p></p><p></p><p>First, none of this would change for your group with the rule I've suggested. The wizard would still only have X spells per day, chosen in advance; he just wouldn't be able to use them all in one encounter.</p><p></p><p>Second, (and here's the part that makes this debate frustrating for me), I think a game with balance between character classes actually contributes to teamwork and clever tactics. If the wizard's burst potential is more limited, it forces both him and the rest of the group to play closer attention to tactical considerations. Let's take, as an example, a 5rd-level wizard who can cast 4 first-level, 4 second-level, and 3 third-level spells per day. Let's say under my system he can cast 4 spells in an encounter. Early in the morning, the party encounters a fairly large band of roaming orcs. In both versions, the wizard knows that this is only the first encounter of the day and he shouldn't blow all his spells on it. But in my version, he's got an extra consideration: if he uses all his first-level spells and the orcs prove more dangerous than expected, he can't just toss out a fireball to clear the room, so maybe he should use a higher-level spell early instead. And if the group DOES decide to save their powder on this fight, then they'd better be ready to keep the wizard protected, because he can't just blow all his spells to save the day if things go wrong. </p><p></p><p>Third, even if my first two points didn't apply, your group isn't the only one playing D&D, and the core rules should accomodate the "combat as sport" folks WHEN it can do so without messing things up for "combat as war." Now, if I were suggesting 4e-style wizards with predominantly encounter powers, you could justifiably complain that I was messing up your fun. But since (as far as I can see) all I'm doing is enforcing a resource-management approach your party is probably taking 90% of the time anyway (how often would your wizard blow more than 4 spells on that group of wandering orcs?) this might be a case where the game could be adjusted to better suit both Bob's party of medieval gladiators and your SpecOps murder hoboes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 5969840, member: 54843"] The suggestion in my OP does not remove resource management. It adds an additional restriction as to how those resources are deployed. To use your SpecOps example, the sniper can carry around dozens of bullets, but he can't fit them all into the same magazine. First, none of this would change for your group with the rule I've suggested. The wizard would still only have X spells per day, chosen in advance; he just wouldn't be able to use them all in one encounter. Second, (and here's the part that makes this debate frustrating for me), I think a game with balance between character classes actually contributes to teamwork and clever tactics. If the wizard's burst potential is more limited, it forces both him and the rest of the group to play closer attention to tactical considerations. Let's take, as an example, a 5rd-level wizard who can cast 4 first-level, 4 second-level, and 3 third-level spells per day. Let's say under my system he can cast 4 spells in an encounter. Early in the morning, the party encounters a fairly large band of roaming orcs. In both versions, the wizard knows that this is only the first encounter of the day and he shouldn't blow all his spells on it. But in my version, he's got an extra consideration: if he uses all his first-level spells and the orcs prove more dangerous than expected, he can't just toss out a fireball to clear the room, so maybe he should use a higher-level spell early instead. And if the group DOES decide to save their powder on this fight, then they'd better be ready to keep the wizard protected, because he can't just blow all his spells to save the day if things go wrong. Third, even if my first two points didn't apply, your group isn't the only one playing D&D, and the core rules should accomodate the "combat as sport" folks WHEN it can do so without messing things up for "combat as war." Now, if I were suggesting 4e-style wizards with predominantly encounter powers, you could justifiably complain that I was messing up your fun. But since (as far as I can see) all I'm doing is enforcing a resource-management approach your party is probably taking 90% of the time anyway (how often would your wizard blow more than 4 spells on that group of wandering orcs?) this might be a case where the game could be adjusted to better suit both Bob's party of medieval gladiators and your SpecOps murder hoboes ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Idea on keeping Vancian casters from novaing
Top