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Idea On wounds
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<blockquote data-quote="FireLance" data-source="post: 4772876" data-attributes="member: 3424"><p>First: I suggest you have some means of restoring wounds that does not require the use of healing powers. Either one wound point removed per extended rest, or make an Endurance check to recover one wound point after an extended rest (or an ally can make a Heal check to do so), or per week of rest.</p><p></p><p>Second: I suggest that you tie a character's maximum wound threshold to something else apart from Constitution, so that it isn't totally dependent on a single ability score. Perhaps a character's base wound threshold can be equal to half the number of healing surges he gets from class, plus his Constitution modifier. This allows characters with classes that have more healing surges (which generally means that they are expected to get hit more) to take more wounds.</p><p></p><p>Third: Some races get benefits that trigger when they are bloodied, e.g. dragonborn and shifters. Such races should get some flexibility in the wounds department (a higher wound threshold or quicker recovery of wounds), or the benefits they get should be increased since it becomes more dangerous to get them.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4772876, member: 3424"] First: I suggest you have some means of restoring wounds that does not require the use of healing powers. Either one wound point removed per extended rest, or make an Endurance check to recover one wound point after an extended rest (or an ally can make a Heal check to do so), or per week of rest. Second: I suggest that you tie a character's maximum wound threshold to something else apart from Constitution, so that it isn't totally dependent on a single ability score. Perhaps a character's base wound threshold can be equal to half the number of healing surges he gets from class, plus his Constitution modifier. This allows characters with classes that have more healing surges (which generally means that they are expected to get hit more) to take more wounds. Third: Some races get benefits that trigger when they are bloodied, e.g. dragonborn and shifters. Such races should get some flexibility in the wounds department (a higher wound threshold or quicker recovery of wounds), or the benefits they get should be increased since it becomes more dangerous to get them. [/QUOTE]
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