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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Idea On wounds
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<blockquote data-quote="FireLance" data-source="post: 4772980" data-attributes="member: 3424"><p>From what I know, the key reason for giving other classes the ability to heal is so that you don't <u>need</u> to have a cleric in the party. </p><p></p><p>Clerics are still pretty much the best healers, but a party can get by with another Leader-role class such as the bard, the shaman, or the warlord, or even without a Leader-role PC at all.</p><p></p><p>There was a similar philosophy for rogues and traps. Now, every PC has some ability to deal with traps, even if it's just an untrained Thievery check.</p><p></p><p>What some people do to rationalize the idea that any character can heal himself without magic is to de-link hit point damage and hit point recovery from physical injury. When a character loses hit points, he does not necessarily get wounded: he could have dodged a sword blow entirely, but he still expended some of his reserves of stamina and luck. After the fight, a short five-minute rest is all that is necessary for him to catch his breath and get back to full hit points. Even if a character had been brought down to 0 hit points (dying) in the course of a fight, but did not actually die, being brought back to full hit points without magical healing could simply represent his ability to fight on despite his wounds (said wounds would have been assumed to be treated and bandaged in the course of a short rest, of course).</p><p></p><p>Some people dislike the flavor of such rationalizations, or prefer a more direct link between hit point loss, hit point recovery and physical injury. It is quite likely that they would prefer wound point systems similar to the one you have proposed.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4772980, member: 3424"] From what I know, the key reason for giving other classes the ability to heal is so that you don't [U]need[/U] to have a cleric in the party. Clerics are still pretty much the best healers, but a party can get by with another Leader-role class such as the bard, the shaman, or the warlord, or even without a Leader-role PC at all. There was a similar philosophy for rogues and traps. Now, every PC has some ability to deal with traps, even if it's just an untrained Thievery check. What some people do to rationalize the idea that any character can heal himself without magic is to de-link hit point damage and hit point recovery from physical injury. When a character loses hit points, he does not necessarily get wounded: he could have dodged a sword blow entirely, but he still expended some of his reserves of stamina and luck. After the fight, a short five-minute rest is all that is necessary for him to catch his breath and get back to full hit points. Even if a character had been brought down to 0 hit points (dying) in the course of a fight, but did not actually die, being brought back to full hit points without magical healing could simply represent his ability to fight on despite his wounds (said wounds would have been assumed to be treated and bandaged in the course of a short rest, of course). Some people dislike the flavor of such rationalizations, or prefer a more direct link between hit point loss, hit point recovery and physical injury. It is quite likely that they would prefer wound point systems similar to the one you have proposed. [/QUOTE]
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Idea On wounds
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