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Idea On wounds
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<blockquote data-quote="Garthanos" data-source="post: 4773043" data-attributes="member: 82504"><p>Well everyone has answers of various kinds <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> none overwhelm the others. </p><p></p><p>Poets, Priests and Politicians (Bards, Clerics and Warlords) have words to thank for their positions... and they inspire people let us reach for and find our deep inner resources, of morale, verve, energy? we can call on those resources a little all on our own, hence the second wind. Some of the fighter powers amount to self hypnosis.</p><p></p><p>The two things missing for me in D&D 4e were also missing in 3.5</p><ol> <li data-xf-list-type="ol">Wounds ... longer lasting wounds have never really been represented by hit points worth a hill of beans (the higher your hitpoints in 3.x the longer it took to heal??? where does that make sense) . Hence wound vigor systems in unearthed arcana.</li> <li data-xf-list-type="ol">A way to allow re-use of powers (in 3.x it was a spell point systems and other tricks also presented in unearthed Arcana)</li> </ol><p>For me there are 3 things which intimate "wounds"...the failed death check, the failure on an ongoing damage saving throw and mayhaps a critical hit (or simply taking massive damage in one attack instead).</p><p></p><p>Let us know your results and post a thread update note.</p><p>Being bloodied is for me more like your first scratch in a sword fight. Its kind of first blood.. but not a heavy injury.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4773043, member: 82504"] Well everyone has answers of various kinds ;) none overwhelm the others. Poets, Priests and Politicians (Bards, Clerics and Warlords) have words to thank for their positions... and they inspire people let us reach for and find our deep inner resources, of morale, verve, energy? we can call on those resources a little all on our own, hence the second wind. Some of the fighter powers amount to self hypnosis. The two things missing for me in D&D 4e were also missing in 3.5 [LIST=1] [*]Wounds ... longer lasting wounds have never really been represented by hit points worth a hill of beans (the higher your hitpoints in 3.x the longer it took to heal??? where does that make sense) . Hence wound vigor systems in unearthed arcana. [*]A way to allow re-use of powers (in 3.x it was a spell point systems and other tricks also presented in unearthed Arcana) [/LIST] For me there are 3 things which intimate "wounds"...the failed death check, the failure on an ongoing damage saving throw and mayhaps a critical hit (or simply taking massive damage in one attack instead). Let us know your results and post a thread update note. Being bloodied is for me more like your first scratch in a sword fight. Its kind of first blood.. but not a heavy injury. [/QUOTE]
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