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Idea On wounds
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<blockquote data-quote="DreamChaser" data-source="post: 4774139" data-attributes="member: 1190"><p>Not to be a stickler, but this is not a rationalization: It has been explicitly stated to be the case in every edition of the game (since 1e at least) that HP are only partly physical damage.</p><p></p><p>The idea that any person (no matter how heroic) could withstand the impact a dragon's bite or a bear's claw without simply snapping once (let alone twice in 1 minute) completely destroys all sense of "reality" and thus HP cannot be physical damage. They are stamina. And stamina recovers with rest.</p><p></p><p>On topic, this idea isn't too bad...it links wounds only to the built in damage dealers (bloodied, critical, etc) and leaves resting / stamina as a viable option. I don't know if I'd use it and I'd probably leave room for the Heal and Endurance skills to interact with it here (perhaps the later could be used to ignore the effects of wounds).</p><p></p><p>Also, clerics were lame as walking bandages...only die hard cleric lovers ever wanted to play one because of that. Pushing them back into the party in that role is not going to make many gamers happy but YMMV.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 4774139, member: 1190"] Not to be a stickler, but this is not a rationalization: It has been explicitly stated to be the case in every edition of the game (since 1e at least) that HP are only partly physical damage. The idea that any person (no matter how heroic) could withstand the impact a dragon's bite or a bear's claw without simply snapping once (let alone twice in 1 minute) completely destroys all sense of "reality" and thus HP cannot be physical damage. They are stamina. And stamina recovers with rest. On topic, this idea isn't too bad...it links wounds only to the built in damage dealers (bloodied, critical, etc) and leaves resting / stamina as a viable option. I don't know if I'd use it and I'd probably leave room for the Heal and Endurance skills to interact with it here (perhaps the later could be used to ignore the effects of wounds). Also, clerics were lame as walking bandages...only die hard cleric lovers ever wanted to play one because of that. Pushing them back into the party in that role is not going to make many gamers happy but YMMV. DC [/QUOTE]
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