Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Idea - Reframing "spell level" terminology to fit the "Weave" of magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8996447" data-attributes="member: 2629"><p>[Spell level +1] squared. </p><p></p><p>Cantrip is [0+1] squared. 1st level is [1+1] squared = 4 .... 9th level is [9+1] squared = 100.</p><p></p><p>In my setting there are two types of humanoids: Normal and God Touched. God Touched have the potential to advance like PCs do. Normal humans might spend an entire life devoted to studying the arcane in order to become a 5th level spellcaster capable of 3rd level spells. When I settled upon using the idea of the Spell Weave (which I thought I took from the FR setting, but I used years before they introduced it, so I'm not sure how I came to use it as I'm not familiar with pre-FR usage source materials - I may have stolen it from another DM?) I began to ask what spellcasters did with the weave. Weaving, manipulating, folding, etc... all made sense, and I played around with the idea. When I thought about what one of these 'masterful' 5th level normal human wizards might be doing while spellcasting, I played out how much a person might be able to do within a few seconds to cast a spell - and I felt like the number of manipulations per second made sense to tell a good story around spellcasting. </p><p></p><p>A 3rd level spell takes ~16 manipulations in a few seconds, or 3 to 5 per second. If you look at someone that has mastered something like a Rubic's Cube, you can see them make about that many moves per second over a few seconds. </p><p></p><p>Having this as a foundation allows me to apply it to how the rules work to make the story of my setting fit the mechanics. Over the decades I have developed a huge amount of lore surrounding how my magic works that provides explanations for why psionics and supernatural magics are not impacted by Dispel Magic, how a quickend spell works, and how a cleric and druid are different. It even explains things like why intelligence based spellcasters tend to have more trouble with healing magic (because the manipulation it requires is hard to do when trying the meticulous sequesntial spellcasting of a wizard while it is easier with magics based upon force of will or divine intervention).</p><p></p><p>A wizard and/or artificer is a precise caster that uses precise sequential manipulations to carefully craft each and every manipulationat blistering speeds. A sorcerer exerts their force of personality/will on the weave causing several manipulations to manifest at once. A warlock is touching the weave, but the manipulation of it comes from their patron. A cleric or paladin calls out to the divine and the divine manipulates the weave. A druid or ranger is one with the weave (from the source of it in the Positive Energy Plane to the end of it in the Negative Energy Plane) and understands how to let the natural flow of magic within the weave manipulate itself as needed - opening the floodgates in the right way to allow the magic to flow as needed rather than manipulating it or forcing it through will or divine intervention. Psionic magics, on the other hand, don't touch the spell weave, so are independent of it (and are generated from within a being instead of prom an external source).</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8996447, member: 2629"] [Spell level +1] squared. Cantrip is [0+1] squared. 1st level is [1+1] squared = 4 .... 9th level is [9+1] squared = 100. In my setting there are two types of humanoids: Normal and God Touched. God Touched have the potential to advance like PCs do. Normal humans might spend an entire life devoted to studying the arcane in order to become a 5th level spellcaster capable of 3rd level spells. When I settled upon using the idea of the Spell Weave (which I thought I took from the FR setting, but I used years before they introduced it, so I'm not sure how I came to use it as I'm not familiar with pre-FR usage source materials - I may have stolen it from another DM?) I began to ask what spellcasters did with the weave. Weaving, manipulating, folding, etc... all made sense, and I played around with the idea. When I thought about what one of these 'masterful' 5th level normal human wizards might be doing while spellcasting, I played out how much a person might be able to do within a few seconds to cast a spell - and I felt like the number of manipulations per second made sense to tell a good story around spellcasting. A 3rd level spell takes ~16 manipulations in a few seconds, or 3 to 5 per second. If you look at someone that has mastered something like a Rubic's Cube, you can see them make about that many moves per second over a few seconds. Having this as a foundation allows me to apply it to how the rules work to make the story of my setting fit the mechanics. Over the decades I have developed a huge amount of lore surrounding how my magic works that provides explanations for why psionics and supernatural magics are not impacted by Dispel Magic, how a quickend spell works, and how a cleric and druid are different. It even explains things like why intelligence based spellcasters tend to have more trouble with healing magic (because the manipulation it requires is hard to do when trying the meticulous sequesntial spellcasting of a wizard while it is easier with magics based upon force of will or divine intervention). A wizard and/or artificer is a precise caster that uses precise sequential manipulations to carefully craft each and every manipulationat blistering speeds. A sorcerer exerts their force of personality/will on the weave causing several manipulations to manifest at once. A warlock is touching the weave, but the manipulation of it comes from their patron. A cleric or paladin calls out to the divine and the divine manipulates the weave. A druid or ranger is one with the weave (from the source of it in the Positive Energy Plane to the end of it in the Negative Energy Plane) and understands how to let the natural flow of magic within the weave manipulate itself as needed - opening the floodgates in the right way to allow the magic to flow as needed rather than manipulating it or forcing it through will or divine intervention. Psionic magics, on the other hand, don't touch the spell weave, so are independent of it (and are generated from within a being instead of prom an external source). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Idea - Reframing "spell level" terminology to fit the "Weave" of magic
Top