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General Tabletop Discussion
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Idea - Reframing "spell level" terminology to fit the "Weave" of magic
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<blockquote data-quote="Mirrorrorrim" data-source="post: 8996498" data-attributes="member: 7040132"><p>Yaarel, I've read lots of your posts about your home game's lore and underpinnings of your universe, and I can't help but clearly recognize that they are personal ideas that you seem to call out as truths, or state as facts for the game. What you are describing is not the lore of D&D to me, so I just look at your ideas and consider them on their own merits and what potential value they bring to me. Maybe because D&D has tried all kinds of potential lore, and I view that old lore the same way. What can it add to my own game?</p><p></p><p>For example, I see that magic alters reality, and Sorcerers alter reality even further by altering magic itself. (Which is why a psionic sorcerer subclass appeals to me. It has built in mechanics to use "subtle spell," for instance.)</p><p></p><p>Where does it say again in 5E that Psionics is a different source, rather a different way to access one of the known sources? Also, Primal does not seem to me a "Mind" power, any more or less than Divine is. Primal is the Primal forces of Nature.</p><p></p><p>Also, because this thread is about in-game narrative, what is a sorcerer actually saying if they use the word "slot"? A slot of what? To me, that word has no relevance to me in magic lore, rather it is just rulebook jargon.</p><p></p><p>In fact, just off the top of my head, I would rather call Bard spell levels "grooves" because at least thematically, grooves are slot-like, and records have grooves that the needle follows. Why doesn't a bard synch with a "groove" of magic, join the melody, and manipulate magic from those metaphysical vibrations? ... That's actually pretty cool to me.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 8996498, member: 7040132"] Yaarel, I've read lots of your posts about your home game's lore and underpinnings of your universe, and I can't help but clearly recognize that they are personal ideas that you seem to call out as truths, or state as facts for the game. What you are describing is not the lore of D&D to me, so I just look at your ideas and consider them on their own merits and what potential value they bring to me. Maybe because D&D has tried all kinds of potential lore, and I view that old lore the same way. What can it add to my own game? For example, I see that magic alters reality, and Sorcerers alter reality even further by altering magic itself. (Which is why a psionic sorcerer subclass appeals to me. It has built in mechanics to use "subtle spell," for instance.) Where does it say again in 5E that Psionics is a different source, rather a different way to access one of the known sources? Also, Primal does not seem to me a "Mind" power, any more or less than Divine is. Primal is the Primal forces of Nature. Also, because this thread is about in-game narrative, what is a sorcerer actually saying if they use the word "slot"? A slot of what? To me, that word has no relevance to me in magic lore, rather it is just rulebook jargon. In fact, just off the top of my head, I would rather call Bard spell levels "grooves" because at least thematically, grooves are slot-like, and records have grooves that the needle follows. Why doesn't a bard synch with a "groove" of magic, join the melody, and manipulate magic from those metaphysical vibrations? ... That's actually pretty cool to me. [/QUOTE]
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Idea - Reframing "spell level" terminology to fit the "Weave" of magic
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