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General Tabletop Discussion
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Idea - Reframing "spell level" terminology to fit the "Weave" of magic
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<blockquote data-quote="Yaarel" data-source="post: 8996532" data-attributes="member: 58172"><p>D&D traditions are highly conflictive with each other. It is the job of each DM to makes sense of the contradictions as best one can.</p><p></p><p></p><p>The "rulebook jargon" is actually the official description of D&D magic from the perspective of a character in the setting. For example, a "slot" is a packet of magical energy.</p><p></p><p>D&D spells have discrete amounts of power. For example, a Wizard who is level 5 can only cast spells of 3 and lower, and cannot cast spells of 4 or higher.</p><p></p><p>The ingame universe recognizes these peculiar properties of magic.</p><p></p><p>A "slot" refers to these discrete amounts of magic. From the perspective of a Wizard character, the scrolls and codices about magic refer to terms like "level" and "slot", when describing how magic works.</p><p></p><p></p><p></p><p></p><p>In 5e, the 2014 Players Handbook mentions the "Arcane" and "Divine" power sources and that the Forgotten Realms setting (only) describes the concept of a "Weave". In FR, both Arcane and Divine use the power of the Weave.</p><p></p><p>Meanwhile, the 2014 Monster Manual mentions "Psionics", and defines it as a kind of "innate spellcasting" "using only the power of its mind". In other words, psionics is a kind of magic but doesnt use the power of the Weave.</p><p></p><p>The Primal power source actually doesnt appear in 2014. However, it is thematically present, later 5e books develop its themes via Druid and Barbarian, and the current UA playtests for 2024 explicitly make Primal a different power source, separate from Divine and Arcane.</p><p></p><p>So far, 5e officially ahs four power sources: Arcane and Divine, and Psionic and Primal.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8996532, member: 58172"] D&D traditions are highly conflictive with each other. It is the job of each DM to makes sense of the contradictions as best one can. The "rulebook jargon" is actually the official description of D&D magic from the perspective of a character in the setting. For example, a "slot" is a packet of magical energy. D&D spells have discrete amounts of power. For example, a Wizard who is level 5 can only cast spells of 3 and lower, and cannot cast spells of 4 or higher. The ingame universe recognizes these peculiar properties of magic. A "slot" refers to these discrete amounts of magic. From the perspective of a Wizard character, the scrolls and codices about magic refer to terms like "level" and "slot", when describing how magic works. In 5e, the 2014 Players Handbook mentions the "Arcane" and "Divine" power sources and that the Forgotten Realms setting (only) describes the concept of a "Weave". In FR, both Arcane and Divine use the power of the Weave. Meanwhile, the 2014 Monster Manual mentions "Psionics", and defines it as a kind of "innate spellcasting" "using only the power of its mind". In other words, psionics is a kind of magic but doesnt use the power of the Weave. The Primal power source actually doesnt appear in 2014. However, it is thematically present, later 5e books develop its themes via Druid and Barbarian, and the current UA playtests for 2024 explicitly make Primal a different power source, separate from Divine and Arcane. So far, 5e officially ahs four power sources: Arcane and Divine, and Psionic and Primal. [/QUOTE]
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Idea - Reframing "spell level" terminology to fit the "Weave" of magic
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