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Idea regarding D&D Minis
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<blockquote data-quote="Heap Thaumaturgist" data-source="post: 266894" data-attributes="member: 4516"><p>I add my hollow, booming, death-knell chime to the "Rules, Not Minis!" crew.</p><p></p><p>I don't use minis. Never have. In fact, I sort of hate minis. When I'm gaming, I'm trying to get the players to 'see' what I'm describing. I want them to experience a bit of verisimilitude in-game, dial-in and log-on to their imaginations. </p><p></p><p>So minis would be great, actually, if they sprung fully-formed and painted directly from my imagination. But they don't. I've never seen a mini that I said: "Wow, that's what I was trying to get across."</p><p></p><p>So if they don't look anything like what I'm describing ... conceivably ANYTHING placed on the board can represent the poisition of troops. Mostly I use coins or dice or rectangular cut-outs for monsters with large facings. It's just for keeping positions straight.</p><p></p><p>I never liked wargames because I've always been a kid with an allowance, a highschooler without a job, or a poor college kid. Any "game" that you have to purchase things to stay competitive sort of sucked for me. I buy RPGs because their price-to-value is unmatched by any other past time, for me. 60 bucks of books can last me decades. 50 bucks of computer game lasts about three weeks.</p><p></p><p>Sort of a pointless block of text there, I'm sure everybody that doesn't use minis does so for their own reasons, and I'm not really wanting to start a discussion on the viability of minis. What I'm saying is, even though D&D now has alot of tactical flavor and you pretty much have to run combat with a board and counters ... I want rules, not minis.</p><p></p><p>I'm holding my breath waiting for the mass-combat books to come out. My money is always tight, but for a mass combat book, I'll be waiting outside the game store with the money in my hand the day it comes out. It's one of the few things I feel I NEED to make my game better.</p><p></p><p>--HT</p></blockquote><p></p>
[QUOTE="Heap Thaumaturgist, post: 266894, member: 4516"] I add my hollow, booming, death-knell chime to the "Rules, Not Minis!" crew. I don't use minis. Never have. In fact, I sort of hate minis. When I'm gaming, I'm trying to get the players to 'see' what I'm describing. I want them to experience a bit of verisimilitude in-game, dial-in and log-on to their imaginations. So minis would be great, actually, if they sprung fully-formed and painted directly from my imagination. But they don't. I've never seen a mini that I said: "Wow, that's what I was trying to get across." So if they don't look anything like what I'm describing ... conceivably ANYTHING placed on the board can represent the poisition of troops. Mostly I use coins or dice or rectangular cut-outs for monsters with large facings. It's just for keeping positions straight. I never liked wargames because I've always been a kid with an allowance, a highschooler without a job, or a poor college kid. Any "game" that you have to purchase things to stay competitive sort of sucked for me. I buy RPGs because their price-to-value is unmatched by any other past time, for me. 60 bucks of books can last me decades. 50 bucks of computer game lasts about three weeks. Sort of a pointless block of text there, I'm sure everybody that doesn't use minis does so for their own reasons, and I'm not really wanting to start a discussion on the viability of minis. What I'm saying is, even though D&D now has alot of tactical flavor and you pretty much have to run combat with a board and counters ... I want rules, not minis. I'm holding my breath waiting for the mass-combat books to come out. My money is always tight, but for a mass combat book, I'll be waiting outside the game store with the money in my hand the day it comes out. It's one of the few things I feel I NEED to make my game better. --HT [/QUOTE]
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