Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Idea - Restrict or Remove Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Siberys" data-source="post: 5475261" data-attributes="member: 30619"><p>DESIGN GOALS</p><p>- Eliminate the huge list of feats to slog through, especially considering most feats do pretty much the same things.</p><p></p><p>- Make feats a flavor thing as opposed to an optimization deal, if possible.</p><p></p><p>- Reduce feat gain</p><p></p><p>REASONS</p><p>In prepping my house rules for a possible game this summer, I decided to try and fill out the 'feat grid' for races - make sure each race has at least one feat for each class. Sometimes, it's fun - like for my homebrew Tengu race. Other times, it's a PITA. Besides, there's already over 3000 official feats available - adding more doesn't really seem necessary. Also, I've been playing a lot of Gamma World, and the lack of feats (except at higher levels from an expansion) is a bit refreshing.</p><p></p><p>MECHANICS</p><p>2) Do not add Enhancement bonuses to defenses, damage, or attack rolls. Instead, add your level.</p><p></p><p>These are to make sure a player's numerical benefits keep pace as they are supposed to.</p><p></p><p>3) Remove almost all feats. Feats should have primarily RP or non-combat applications as a general rule.</p><p></p><p>These feats from the PH1 would make the cut, frex;</p><p></p><p>Alertness, Armor Proficiency, Divinity Feats, Durable, Escape Artist, Improved Initiative, Jack of All Trades, Long Jumper, Mounted Combat, Quick Draw, Ritual Caster, Shield Proficiency, Skill Focus, Skill Training, Sure Climber, Toughness, Weapon Proficiency; Agile Athlete, Danger Sense, Fleet-Footed, Improved Second Wind, Mettle, Secret Stride, Sieze the Moment, Uncanny Dodge; Blind-Fight, Epic Resurgence, Flanking Maneuver, Unfettered Stride; Multiclass Feats</p><p></p><p>Combat feats are heavily restricted. Expertise would be disallowed; Otherwise, attack bonuses would get out-of-hand.</p><p></p><p>4) Add feats for certain necessary combat or roleplaying effects.</p><p></p><p>Dragonmarked feats, for example, fit here. The feats as they currently exist are too strong and are mostly combat-focused. Removing all but a minor combat ability and the ritual-caster bit would make them work under this setup.</p><p></p><p>It may also be worth creating a few general combat feats to cover simple niches left by the vacuum of class or race specific feats; bonuses to forced movement or opportunity attacks, for example.</p><p></p><p>5) Restrict feat gain; specifically, halve the number of times feats are gained. This is necessary because most of the feats are not tied up in optimization, and having so few (relatively) to choose from means that choosing feats would get harder and harder as time passed.</p><p></p><p>Feats are gained at the following levels; 1, 4, 8, 11, 14, 18, 21, 24, 28</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Siberys, post: 5475261, member: 30619"] DESIGN GOALS - Eliminate the huge list of feats to slog through, especially considering most feats do pretty much the same things. - Make feats a flavor thing as opposed to an optimization deal, if possible. - Reduce feat gain REASONS In prepping my house rules for a possible game this summer, I decided to try and fill out the 'feat grid' for races - make sure each race has at least one feat for each class. Sometimes, it's fun - like for my homebrew Tengu race. Other times, it's a PITA. Besides, there's already over 3000 official feats available - adding more doesn't really seem necessary. Also, I've been playing a lot of Gamma World, and the lack of feats (except at higher levels from an expansion) is a bit refreshing. MECHANICS 2) Do not add Enhancement bonuses to defenses, damage, or attack rolls. Instead, add your level. These are to make sure a player's numerical benefits keep pace as they are supposed to. 3) Remove almost all feats. Feats should have primarily RP or non-combat applications as a general rule. These feats from the PH1 would make the cut, frex; Alertness, Armor Proficiency, Divinity Feats, Durable, Escape Artist, Improved Initiative, Jack of All Trades, Long Jumper, Mounted Combat, Quick Draw, Ritual Caster, Shield Proficiency, Skill Focus, Skill Training, Sure Climber, Toughness, Weapon Proficiency; Agile Athlete, Danger Sense, Fleet-Footed, Improved Second Wind, Mettle, Secret Stride, Sieze the Moment, Uncanny Dodge; Blind-Fight, Epic Resurgence, Flanking Maneuver, Unfettered Stride; Multiclass Feats Combat feats are heavily restricted. Expertise would be disallowed; Otherwise, attack bonuses would get out-of-hand. 4) Add feats for certain necessary combat or roleplaying effects. Dragonmarked feats, for example, fit here. The feats as they currently exist are too strong and are mostly combat-focused. Removing all but a minor combat ability and the ritual-caster bit would make them work under this setup. It may also be worth creating a few general combat feats to cover simple niches left by the vacuum of class or race specific feats; bonuses to forced movement or opportunity attacks, for example. 5) Restrict feat gain; specifically, halve the number of times feats are gained. This is necessary because most of the feats are not tied up in optimization, and having so few (relatively) to choose from means that choosing feats would get harder and harder as time passed. Feats are gained at the following levels; 1, 4, 8, 11, 14, 18, 21, 24, 28 Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Idea - Restrict or Remove Feats
Top