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<blockquote data-quote="Mort" data-source="post: 7263239" data-attributes="member: 762"><p>Interesting setup. </p><p></p><p>First question, do you (or should you) provide any motivation to free the devil and angel?</p><p>- does anything the group is currently up to influence the decision.</p><p>- do they have any conceivable reason to do so:</p><p> - even a trivial arcana check would let the party know that the beings trapped inside (assuming the beings can be seen) are <strong>way </strong>above the groups paygrade and as such they'd need at least some reason to free them.</p><p></p><p>Considering the encounter I would probably do it this way :</p><p></p><p>1. Have freeing them be accidental: the group accidentally disrupts the summoning circle fleeing from something on an adjacent room etc. If you make it a choice, chances are they won't do it. </p><p></p><p>2. Have the escaped beings scare the pants off the party but not attack them: growling, insane muttering, dire predictions - maybe have some hints as to the purpose of the original summoning in between the nonsense, something like that. Instead, have them continue their struggle by having one of them shoot straight up and the other following - right <em>through</em> the top of the tower. Make sure the PCs have to dodge falling debris (nothing too drastic maybe dex save or 1d6-1d10 damage). And then have that be the end of it for now.</p><p></p><p>The party is left wondering what the heck just happened but there's no immediate payoff. Then, well after they've gotten out of the tower, the group starts getting information on the two beings. Maybe they went after the leader of an adjacent city, maybe they destroyed a town with their struggle? Lots of avenues to turn this into a future hook for the party to pursue and possibly confront when they are more up to the challenge.</p><p></p><p>Just some musings. </p><p></p><p>Sent from my SM-G930V using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="Mort, post: 7263239, member: 762"] Interesting setup. First question, do you (or should you) provide any motivation to free the devil and angel? - does anything the group is currently up to influence the decision. - do they have any conceivable reason to do so: - even a trivial arcana check would let the party know that the beings trapped inside (assuming the beings can be seen) are [b]way [/b]above the groups paygrade and as such they'd need at least some reason to free them. Considering the encounter I would probably do it this way : 1. Have freeing them be accidental: the group accidentally disrupts the summoning circle fleeing from something on an adjacent room etc. If you make it a choice, chances are they won't do it. 2. Have the escaped beings scare the pants off the party but not attack them: growling, insane muttering, dire predictions - maybe have some hints as to the purpose of the original summoning in between the nonsense, something like that. Instead, have them continue their struggle by having one of them shoot straight up and the other following - right [I]through[/I] the top of the tower. Make sure the PCs have to dodge falling debris (nothing too drastic maybe dex save or 1d6-1d10 damage). And then have that be the end of it for now. The party is left wondering what the heck just happened but there's no immediate payoff. Then, well after they've gotten out of the tower, the group starts getting information on the two beings. Maybe they went after the leader of an adjacent city, maybe they destroyed a town with their struggle? Lots of avenues to turn this into a future hook for the party to pursue and possibly confront when they are more up to the challenge. Just some musings. Sent from my SM-G930V using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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