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General Tabletop Discussion
*Dungeons & Dragons
Idea that will most players will hate, but I think addresses a mechanical issue in game
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<blockquote data-quote="jmartkdr2" data-source="post: 8461747" data-attributes="member: 7017304"><p>The problem this creates is making all weapon users even more multi-ability dependent. Now fighters need str, dex, and con regardless of weapon choice, meaning they can't have more than a +1 in any mental stat, thus ruling out tactician, leader, and officer concepts. Barbarians are the same but moreso. Rangers need str, dex, con and wis, paladins need str, dex, con, wis and cha (meaning they now *must be dumb), and even monks are worse off. Hexblades need str, dex, con, and cha. Casters (including blastlocks) can still be single-ability dependent, though. </p><p></p><p>Any time you increase costs without increasing resources, you nerf pcs. Since these costs are already uneven by class, this will exacerbate the issue.</p><p></p><p>So unless you include a new way of generating stats that tends to get more high-ish numbers without increasing the amount of really high numbers, you'll increase the already problematic gap between weapon-users and casters.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8461747, member: 7017304"] The problem this creates is making all weapon users even more multi-ability dependent. Now fighters need str, dex, and con regardless of weapon choice, meaning they can't have more than a +1 in any mental stat, thus ruling out tactician, leader, and officer concepts. Barbarians are the same but moreso. Rangers need str, dex, con and wis, paladins need str, dex, con, wis and cha (meaning they now *must be dumb), and even monks are worse off. Hexblades need str, dex, con, and cha. Casters (including blastlocks) can still be single-ability dependent, though. Any time you increase costs without increasing resources, you nerf pcs. Since these costs are already uneven by class, this will exacerbate the issue. So unless you include a new way of generating stats that tends to get more high-ish numbers without increasing the amount of really high numbers, you'll increase the already problematic gap between weapon-users and casters. [/QUOTE]
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Idea that will most players will hate, but I think addresses a mechanical issue in game
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