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General Tabletop Discussion
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Idea that will most players will hate, but I think addresses a mechanical issue in game
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<blockquote data-quote="Blue" data-source="post: 8462120" data-attributes="member: 20564"><p>I'm glad I don't have your experience. If anything, the majority of the people I play with (say 12-15 across several groups) just want to play, do single classed characters that seem interesting, and purposefully pick different spells then they saw last campaign, even if that gets rid of a bunch of the power hitters. We did have one guy who was a power gamer with is no longer with the group for unrelated reasons. He was also a fun roleplayer and it's sad it's no longer with us. And I can optimize but have have learned from my time on the DM sides of the screen that I have more fun when the whole party is around the same level of power. So if I optimize, it's in a support role to make others shine.</p><p></p><p>I think all we can take from this is that there is no "one true description" of 5e players.</p></blockquote><p></p>
[QUOTE="Blue, post: 8462120, member: 20564"] I'm glad I don't have your experience. If anything, the majority of the people I play with (say 12-15 across several groups) just want to play, do single classed characters that seem interesting, and purposefully pick different spells then they saw last campaign, even if that gets rid of a bunch of the power hitters. We did have one guy who was a power gamer with is no longer with the group for unrelated reasons. He was also a fun roleplayer and it's sad it's no longer with us. And I can optimize but have have learned from my time on the DM sides of the screen that I have more fun when the whole party is around the same level of power. So if I optimize, it's in a support role to make others shine. I think all we can take from this is that there is no "one true description" of 5e players. [/QUOTE]
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Idea that will most players will hate, but I think addresses a mechanical issue in game
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