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Idea that will most players will hate, but I think addresses a mechanical issue in game
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<blockquote data-quote="NotAYakk" data-source="post: 8465385" data-attributes="member: 72555"><p>I consider the XBE/SS/GWM/PAM feats to be reasonable level of feat power, but there are plenty of weapons and fighting styles that don't have support.</p><p></p><p>So I made similar quality feats for those.</p><p></p><p>Both my Sword and Bow feats let you add both Strength and Dexterity to damage rolls (among other things).</p><p></p><p>The Archer feat doesn't overlap with XBE, and the Sword feat doesn't overlap with PAM, so there is plenty of "power space" for them to do things like that.</p><p></p><p>Adding a secondary attribute to damage makes having a decent score in that secondary attribute valuable. A 14 strength/20 dex duelist character with a rapier does 1d8+9 instead of 1d8+7, a 17% damage boost, nothing to sniff at. The archer does 1d8+7 instead of 1d8+5, a 21% increase (less with SS).</p><p></p><p>(I also let monks add both their dex and strength to their monk attack damage, for similar reasons).</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8465385, member: 72555"] I consider the XBE/SS/GWM/PAM feats to be reasonable level of feat power, but there are plenty of weapons and fighting styles that don't have support. So I made similar quality feats for those. Both my Sword and Bow feats let you add both Strength and Dexterity to damage rolls (among other things). The Archer feat doesn't overlap with XBE, and the Sword feat doesn't overlap with PAM, so there is plenty of "power space" for them to do things like that. Adding a secondary attribute to damage makes having a decent score in that secondary attribute valuable. A 14 strength/20 dex duelist character with a rapier does 1d8+9 instead of 1d8+7, a 17% damage boost, nothing to sniff at. The archer does 1d8+7 instead of 1d8+5, a 21% increase (less with SS). (I also let monks add both their dex and strength to their monk attack damage, for similar reasons). [/QUOTE]
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Community
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Idea that will most players will hate, but I think addresses a mechanical issue in game
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