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Idea that will most players will hate, but I think addresses a mechanical issue in game
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<blockquote data-quote="Vince_Snetterton" data-source="post: 8465428" data-attributes="member: 7033114"><p>I think I am on board with you.</p><p>Though I will never get enough players to actually play such a game, I can envision something like this, in the very limited scope of bows:</p><p></p><p>Short Bows: Dex Bonus to hit, Str bonus added or subtracted from damage, to a max or min of +2 or -2.</p><p>Long Bows: Require Min Str of 12 to use. Dex bonus used to hit, Str bonus added to damage (up to a max of 2, sort of like Dex with Breastplate)</p><p>Great Bows: Base d12 for damage, has the Reload Feature as per X-Bow. Require Min Str of 14 to use. Dex bonus used to hit, Str bonus added to damage (no limit on max). </p><p></p><p>Those numbers are up for discussion, as I can see many would never use a Great Bow, even if they had the stats, because of the Reload limitation. We all agree that in the Real World, bows don't gain a Str bonus once a person meets a minimum level of Strength to Draw the string, but I think some abstraction is needed.</p></blockquote><p></p>
[QUOTE="Vince_Snetterton, post: 8465428, member: 7033114"] I think I am on board with you. Though I will never get enough players to actually play such a game, I can envision something like this, in the very limited scope of bows: Short Bows: Dex Bonus to hit, Str bonus added or subtracted from damage, to a max or min of +2 or -2. Long Bows: Require Min Str of 12 to use. Dex bonus used to hit, Str bonus added to damage (up to a max of 2, sort of like Dex with Breastplate) Great Bows: Base d12 for damage, has the Reload Feature as per X-Bow. Require Min Str of 14 to use. Dex bonus used to hit, Str bonus added to damage (no limit on max). Those numbers are up for discussion, as I can see many would never use a Great Bow, even if they had the stats, because of the Reload limitation. We all agree that in the Real World, bows don't gain a Str bonus once a person meets a minimum level of Strength to Draw the string, but I think some abstraction is needed. [/QUOTE]
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Idea that will most players will hate, but I think addresses a mechanical issue in game
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