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Idea that will most players will hate, but I think addresses a mechanical issue in game
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<blockquote data-quote="Oofta" data-source="post: 8465580" data-attributes="member: 6801845"><p><em>Technically </em>it is power creep, but I look at it as trying to balance the scales a bit because dex is far too good. Dex based PCs already have better initiative, better stealth, better dex saves which are likely the single most common saving throw in the game for PCs.</p><p></p><p>About the only thing a dex based build misses out on is on the high end of AC and even that is typically only a 17 AC for dex builds vs 18 AC for strength at higher levels. Two-handed weapons do a tiny bit more damage overall, but even GWM is, by far, overshadowed by sharp shooter. </p><p></p><p>I don't think the game is balanced when 1 PC can hit a squirrel at 200 yards with no disadvantage while the other has to get within 10 yards and can only throw 1 per turn while the archer can fire 6 with an action surge. Most bow hunters will tell you that the effective range is around 30-60 yards. Draw weight has quite a bit to do with range and of course shooting a stationary target is significantly further.</p><p></p><p>So I make bows versatile. If throwing, you can throw as many as you have attacks. You can call that power creep, and I guess it is. For me? It's called better game balance.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8465580, member: 6801845"] [I]Technically [/I]it is power creep, but I look at it as trying to balance the scales a bit because dex is far too good. Dex based PCs already have better initiative, better stealth, better dex saves which are likely the single most common saving throw in the game for PCs. About the only thing a dex based build misses out on is on the high end of AC and even that is typically only a 17 AC for dex builds vs 18 AC for strength at higher levels. Two-handed weapons do a tiny bit more damage overall, but even GWM is, by far, overshadowed by sharp shooter. I don't think the game is balanced when 1 PC can hit a squirrel at 200 yards with no disadvantage while the other has to get within 10 yards and can only throw 1 per turn while the archer can fire 6 with an action surge. Most bow hunters will tell you that the effective range is around 30-60 yards. Draw weight has quite a bit to do with range and of course shooting a stationary target is significantly further. So I make bows versatile. If throwing, you can throw as many as you have attacks. You can call that power creep, and I guess it is. For me? It's called better game balance. [/QUOTE]
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