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General Tabletop Discussion
*Dungeons & Dragons
Idea that will most players will hate, but I think addresses a mechanical issue in game
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<blockquote data-quote="Oofta" data-source="post: 8466420" data-attributes="member: 6801845"><p>I'm pretty sure every PC in my game has been making death saves at one point or other. I'm sure it's been more than once for some, but it's not like I keep track.</p><p></p><p>On the other hand, back in 3.x days I was quite active in Living Greyhawk, the public game similar to AL. There was one guy that was only happy when they dominated combat (he played a wizard) and would pout if anyone dared attack their PC, much less knock them unconscious.</p><p></p><p>So it's nothing new. But once a PC is unconscious I don't generally continue to attack, although animals may start dragging them off. I try to spread the "love" and if one PC has gone down every other fight because they're a monk that doesn't have great tactics (purely hypothetical of course) I'll make an effort to focus on someone else.</p><p></p><p>There's a big difference between putting the fear, and very real possibility of death on the table and actually killing PCs. If PCs are just a pile of numbers and stats to you that can be replaced in 10 minutes, that's fine. It's what I do when I attempt to run an elf because they always die after a few sessions anyway (it's a curse). </p><p></p><p>Discuss lethality level during your session 0. I explain that death is never off the table completely and we go from there. Then if I get a player that pouts if I dare target them I may have to discuss expectations with them, but I don't see any reason to believe it's any sort of general trend.</p><p></p><p>People who can't stand to have their PCs attacked is nothing new.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8466420, member: 6801845"] I'm pretty sure every PC in my game has been making death saves at one point or other. I'm sure it's been more than once for some, but it's not like I keep track. On the other hand, back in 3.x days I was quite active in Living Greyhawk, the public game similar to AL. There was one guy that was only happy when they dominated combat (he played a wizard) and would pout if anyone dared attack their PC, much less knock them unconscious. So it's nothing new. But once a PC is unconscious I don't generally continue to attack, although animals may start dragging them off. I try to spread the "love" and if one PC has gone down every other fight because they're a monk that doesn't have great tactics (purely hypothetical of course) I'll make an effort to focus on someone else. There's a big difference between putting the fear, and very real possibility of death on the table and actually killing PCs. If PCs are just a pile of numbers and stats to you that can be replaced in 10 minutes, that's fine. It's what I do when I attempt to run an elf because they always die after a few sessions anyway (it's a curse). Discuss lethality level during your session 0. I explain that death is never off the table completely and we go from there. Then if I get a player that pouts if I dare target them I may have to discuss expectations with them, but I don't see any reason to believe it's any sort of general trend. People who can't stand to have their PCs attacked is nothing new. [/QUOTE]
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Idea that will most players will hate, but I think addresses a mechanical issue in game
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