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General Tabletop Discussion
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Idea to handle the "ghoul problem"
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<blockquote data-quote="Rhenny" data-source="post: 6154296" data-attributes="member: 18333"><p>As a DM, I like to challenge my players but I don't like to use hordes of monsters to do it. I like multi-attack monsters. </p><p></p><p>The newer version of the ghoul in the Against the Slave Lord Bestiary is better (as Plaguescarred mentioned)</p><p></p><p>+4 to hit</p><p></p><p>The claw attacks DC 11 vs. paralysis</p><p>The bit attack has no paralysis</p><p></p><p>In 4e, the ghoul could only bite a paralyzed victim (I believe), but the bite did more damage. I could go with that too.</p><p></p><p>Or, as someone else mentioned, I could go with just the bite doing the paralysis (something about ghoul saliva).</p><p></p><p>I don't want to castrate the ghoul too badly though. Some creatures are just plain nasty. It's ok if the DM needs to figure out a way to avert TPK when players don't deserve it.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6154296, member: 18333"] As a DM, I like to challenge my players but I don't like to use hordes of monsters to do it. I like multi-attack monsters. The newer version of the ghoul in the Against the Slave Lord Bestiary is better (as Plaguescarred mentioned) +4 to hit The claw attacks DC 11 vs. paralysis The bit attack has no paralysis In 4e, the ghoul could only bite a paralyzed victim (I believe), but the bite did more damage. I could go with that too. Or, as someone else mentioned, I could go with just the bite doing the paralysis (something about ghoul saliva). I don't want to castrate the ghoul too badly though. Some creatures are just plain nasty. It's ok if the DM needs to figure out a way to avert TPK when players don't deserve it. [/QUOTE]
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Idea to handle the "ghoul problem"
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