Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Idea to handle the "ghoul problem"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rhenny" data-source="post: 6156467" data-attributes="member: 18333"><p>You bet. Just now, after DMing the playtest for quite a while, I'm just starting to get the hang of challenging the players using proper numbers of attackers, etc. For me, and I suspect, most of us who are used to previous editions of D&D, this is the single most difficult adjustment to make. (Heck...it even took Mearls by surprise). </p><p></p><p>The more I get used to it, the more I like it. I like the idea that a ghoul will still be frightening to a 12th level group too. In my last session, I used 4 greater ghouls (like ghasts in the Against the Slave lord bestiary but with 36 hp) against a party of 3 PCs, and it worked pretty well for an easy encounter. The ghoul's claws attack (note that the new version only gives 1 paralyzing claw attack) only hit one PC, and that PC was able to save vs. the DC 11 check (I think it was 11...I may have bumped it to 12 since they were Greater Ghouls). It still frightened the group, but it didn't derail anything. Certainly the new ghouls that make 2 attacks (one claws that can paralyze and a bite that can't paralyze) are much less deadly.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6156467, member: 18333"] You bet. Just now, after DMing the playtest for quite a while, I'm just starting to get the hang of challenging the players using proper numbers of attackers, etc. For me, and I suspect, most of us who are used to previous editions of D&D, this is the single most difficult adjustment to make. (Heck...it even took Mearls by surprise). The more I get used to it, the more I like it. I like the idea that a ghoul will still be frightening to a 12th level group too. In my last session, I used 4 greater ghouls (like ghasts in the Against the Slave lord bestiary but with 36 hp) against a party of 3 PCs, and it worked pretty well for an easy encounter. The ghoul's claws attack (note that the new version only gives 1 paralyzing claw attack) only hit one PC, and that PC was able to save vs. the DC 11 check (I think it was 11...I may have bumped it to 12 since they were Greater Ghouls). It still frightened the group, but it didn't derail anything. Certainly the new ghouls that make 2 attacks (one claws that can paralyze and a bite that can't paralyze) are much less deadly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Idea to handle the "ghoul problem"
Top