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<blockquote data-quote="markbuda" data-source="post: 3622693" data-attributes="member: 53288"><p>I'm hoping to use it as that... there are plenty of old discussions of this sort one can find, but there's nothing like a fresh crispy one hot out of the oven.</p><p></p><p></p><p></p><p>(IANAL, but I've met a couple,)</p><p></p><p>Avoid the d20 license; the "nudge nudge" technique is sufficient. ("It's compatible with a Major Roleplaying System Which I Can't Name - Know What I Mean, Nudge Nudge, Know What I Mean, Say No More")</p><p></p><p>Separate utterly the program from the declarative description of game mechanics. This is hard,</p><p></p><p>Support multiple game systems. This is also hard, but worthwhile, because you should also do this next thing:</p><p></p><p>Support extensive rules customization (for example, with the SRD ruleset, there is no random generation of ability scores, but hey, you can just import this rule from this other game...), and encourage the user community to trade what they have produced - new character classes, monsters, etc. Don't host any of it yourself unless you're prepared to police it for copyright violations and be liable for what slips through the cracks.</p><p></p><p>Anything powerful enough for this, and popular enough, is guaranteed to develop a user base who will gladly violate the copyrights of anything they want to use, just like the Internet itself was destined to enable massive copyright violations despite its substantial noninfringing uses.</p><p></p><p>You can still be sued into the ground for no reason by anybody with more money than you, of course, But I believe they probably wouldn't *win* in the legal sense. You'd still be screwed, though. Man, I love happy endings.</p><p></p><p>Oh, hey, my Help|About box works now. I'd better take a break and finish watching "Return of the King" while eating an entire box of Pop-Tarts.</p></blockquote><p></p>
[QUOTE="markbuda, post: 3622693, member: 53288"] I'm hoping to use it as that... there are plenty of old discussions of this sort one can find, but there's nothing like a fresh crispy one hot out of the oven. (IANAL, but I've met a couple,) Avoid the d20 license; the "nudge nudge" technique is sufficient. ("It's compatible with a Major Roleplaying System Which I Can't Name - Know What I Mean, Nudge Nudge, Know What I Mean, Say No More") Separate utterly the program from the declarative description of game mechanics. This is hard, Support multiple game systems. This is also hard, but worthwhile, because you should also do this next thing: Support extensive rules customization (for example, with the SRD ruleset, there is no random generation of ability scores, but hey, you can just import this rule from this other game...), and encourage the user community to trade what they have produced - new character classes, monsters, etc. Don't host any of it yourself unless you're prepared to police it for copyright violations and be liable for what slips through the cracks. Anything powerful enough for this, and popular enough, is guaranteed to develop a user base who will gladly violate the copyrights of anything they want to use, just like the Internet itself was destined to enable massive copyright violations despite its substantial noninfringing uses. You can still be sued into the ground for no reason by anybody with more money than you, of course, But I believe they probably wouldn't *win* in the legal sense. You'd still be screwed, though. Man, I love happy endings. Oh, hey, my Help|About box works now. I'd better take a break and finish watching "Return of the King" while eating an entire box of Pop-Tarts. [/QUOTE]
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