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<blockquote data-quote="Firzair" data-source="post: 3629113" data-attributes="member: 1334"><p>QFT</p><p></p><p>And also for going back to the original question:</p><p>I want this framework to be as expansible (???) as possible. </p><p>I want to create an inventory and treasure generator.</p><p>I want to create a character generator, which uses the inventory generator.</p><p>I want to have an house generator, that creates houses with NPCs calling on the character generator.</p><p>I want to have a city generator, that generates a city with houses using the house generator...</p><p>You get the idea. </p><p>For this the database has to be most flexible also you need to be able to create new object types on the fly. </p><p>Also the gui must be customizable. </p><p>For this, my program can already be used (of course, you need to create the xml-functions first). I'm working on an easy interface so most rules can be entered without creating a function for it.</p><p></p><p>I've already got some ideas for creating a network interface which just exchanges xml-messages and data, so a dm could enter a modifier to a players character on his laptop and the modifier is also applied on the computer of the player (I know many programs already do this, for my program this is only planned for sometime in the future).</p><p>Also there shall be a map interface or something like this, to create maps directly from the object data in the program. So you can use the city generator (if it exists), modify it a bit for creating some coords for each house and the create a map from this data.</p><p>Another thing I've got in mind is creating a way for encrypting data files and storing them encrypted in the program, so publishers could create files, encrypt them with a password indivual to the downloading user, the user is then prompted for the password at import and the data is imported but cannot be exported.</p><p></p><p>All this is MY vision of the ideal tool. Of course, as I did it with DELPHI, it can for now only be used with windows, in linux/wine there are some graphical problems. I'm thinking about switching over to free pascal/lazarus for being more cross platform, but this also would require some heavy rewriting of the program.</p><p></p><p>Oh, and the ideal such program itself should be freeware/open source, so that many developers could expand the framework itself or help with fixing bugs.</p><p></p><p>Greetings</p><p>Firzair</p></blockquote><p></p>
[QUOTE="Firzair, post: 3629113, member: 1334"] QFT And also for going back to the original question: I want this framework to be as expansible (???) as possible. I want to create an inventory and treasure generator. I want to create a character generator, which uses the inventory generator. I want to have an house generator, that creates houses with NPCs calling on the character generator. I want to have a city generator, that generates a city with houses using the house generator... You get the idea. For this the database has to be most flexible also you need to be able to create new object types on the fly. Also the gui must be customizable. For this, my program can already be used (of course, you need to create the xml-functions first). I'm working on an easy interface so most rules can be entered without creating a function for it. I've already got some ideas for creating a network interface which just exchanges xml-messages and data, so a dm could enter a modifier to a players character on his laptop and the modifier is also applied on the computer of the player (I know many programs already do this, for my program this is only planned for sometime in the future). Also there shall be a map interface or something like this, to create maps directly from the object data in the program. So you can use the city generator (if it exists), modify it a bit for creating some coords for each house and the create a map from this data. Another thing I've got in mind is creating a way for encrypting data files and storing them encrypted in the program, so publishers could create files, encrypt them with a password indivual to the downloading user, the user is then prompted for the password at import and the data is imported but cannot be exported. All this is MY vision of the ideal tool. Of course, as I did it with DELPHI, it can for now only be used with windows, in linux/wine there are some graphical problems. I'm thinking about switching over to free pascal/lazarus for being more cross platform, but this also would require some heavy rewriting of the program. Oh, and the ideal such program itself should be freeware/open source, so that many developers could expand the framework itself or help with fixing bugs. Greetings Firzair [/QUOTE]
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