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<blockquote data-quote="markbuda" data-source="post: 3642405" data-attributes="member: 53288"><p>Yes, you're missing this:</p><p></p><p></p><p></p><p>The SRD is gutted so you don't get character generation or level advancement rules using it and the OGL, and the d20 license keeps it that way.</p><p></p><p>The d20 license prohibits functionality necessary to the software we are talking about. All we have is the SRD under OGL. Which means we don't have rules to advance a character's level. Now, there are probably other OGL games which contain rules for advancing a level. A sufficiently general program that can support multiple rule systems and mix and match parts of them should be able to support the d20 level advancement rules as a special case (configured by the user) of a more general system.</p><p></p><p>The SRD module could even come with a README section that points out what is missing from it.</p><p></p><p>Also it may be possible to deduce certain rules from the SRD. For example, the 3.5 SRD contains this statement:</p><p></p><p></p><p></p><p>Say, have you noticed that monsters and characters are treated almost identically in the SRD? I have. Oh, look, my software lets me apply that rule about monsters to characters because it is designed to treat monsters and characters as slight variations on the same kind of thing (which they are).</p><p></p><p>And this:</p><p></p><p></p><p></p><p>What? When a character gains XP they gain a level? It's a good thing the SRD data file for this program was written with such care and attention to detail.</p><p></p><p></p><p></p><p>Oh look, this great program presents me with all the possible ways of rolling standard dice so that the average is 10.5 - I think I'll choose 3d6 for my next campaign. Or maybe 4d6 and toss the lowest. Or 5d6 and toss the 2 lowest. It sure gives me a lot of options.</p><p></p><p>And so on. A lot of the rules for level advancement are hidden away, implied but not explicitly stated in the other rules.</p></blockquote><p></p>
[QUOTE="markbuda, post: 3642405, member: 53288"] Yes, you're missing this: The SRD is gutted so you don't get character generation or level advancement rules using it and the OGL, and the d20 license keeps it that way. The d20 license prohibits functionality necessary to the software we are talking about. All we have is the SRD under OGL. Which means we don't have rules to advance a character's level. Now, there are probably other OGL games which contain rules for advancing a level. A sufficiently general program that can support multiple rule systems and mix and match parts of them should be able to support the d20 level advancement rules as a special case (configured by the user) of a more general system. The SRD module could even come with a README section that points out what is missing from it. Also it may be possible to deduce certain rules from the SRD. For example, the 3.5 SRD contains this statement: Say, have you noticed that monsters and characters are treated almost identically in the SRD? I have. Oh, look, my software lets me apply that rule about monsters to characters because it is designed to treat monsters and characters as slight variations on the same kind of thing (which they are). And this: What? When a character gains XP they gain a level? It's a good thing the SRD data file for this program was written with such care and attention to detail. Oh look, this great program presents me with all the possible ways of rolling standard dice so that the average is 10.5 - I think I'll choose 3d6 for my next campaign. Or maybe 4d6 and toss the lowest. Or 5d6 and toss the 2 lowest. It sure gives me a lot of options. And so on. A lot of the rules for level advancement are hidden away, implied but not explicitly stated in the other rules. [/QUOTE]
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