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Ideal First Adventure
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<blockquote data-quote="jerichothebard" data-source="post: 1500858" data-attributes="member: 4705"><p>Yes.</p><p></p><p></p><p></p><p></p><p></p><p>To be more precise, I think that, for first timers, it's never a bad idea to start them off with the classics: a tavern in a small villiage, a small dungeon crawl, some orcs, some zombies, a pit trap, a riddle, a trap on the treasure chest. </p><p></p><p>You also might want to encourage them to start with the classic party makeup: fighter, cleric, wizard, rogue. If you have more than four, add a bard or a paladin. Also encourage your vets to NOT twink out their characters (not that there is THAT much you can do at first level, but still) and stay in the background a little.</p><p></p><p>Finally, if you are the type of DM who likes to use traps, engrave this upon their skulls early! My party of relative newbies is now sixth level and still doesn't check for traps. Good thing their will saves are pretty high (the fighter/rogue in the party has recently taken <em>Iron Will</em> to improve his saves from magic traps. *sigh* Just disarm them, somebody, please?) I think this is partly because they are new and don't know what to expect, but also because I have gone pretty easy on them in that regard. I kind of wish I hadn't.</p><p></p><p>good luck!</p></blockquote><p></p>
[QUOTE="jerichothebard, post: 1500858, member: 4705"] Yes. To be more precise, I think that, for first timers, it's never a bad idea to start them off with the classics: a tavern in a small villiage, a small dungeon crawl, some orcs, some zombies, a pit trap, a riddle, a trap on the treasure chest. You also might want to encourage them to start with the classic party makeup: fighter, cleric, wizard, rogue. If you have more than four, add a bard or a paladin. Also encourage your vets to NOT twink out their characters (not that there is THAT much you can do at first level, but still) and stay in the background a little. Finally, if you are the type of DM who likes to use traps, engrave this upon their skulls early! My party of relative newbies is now sixth level and still doesn't check for traps. Good thing their will saves are pretty high (the fighter/rogue in the party has recently taken [I]Iron Will[/I] to improve his saves from magic traps. *sigh* Just disarm them, somebody, please?) I think this is partly because they are new and don't know what to expect, but also because I have gone pretty easy on them in that regard. I kind of wish I hadn't. good luck! [/QUOTE]
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