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General Tabletop Discussion
*TTRPGs General
Ideal group size, is two PCs enough?
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<blockquote data-quote="discosoc" data-source="post: 7136748" data-attributes="member: 6801554"><p>With SW, specifically, I've found a few things worth noting when playing with 2 other people:</p><p></p><p>1. It's harder for the player's to run overly-specialized characters in the beginning. They don't have to be jack-of-all-trades people, but they don't want to be depending on the wild die and bennies for all but two or three types of challenge.</p><p>2. Giving them extras can help, but most players would rather the bulk of their victories be on the back of their own characters rather than only possible because they brought 4 other Red Shirts with them.</p><p></p><p>The first point is really the biggest one that has caused problems for me in the past. My first small group had one guy go all-in on a shooting and intimidation, and the other person was a ship pilot. Both would have worked out great in larger groups, but it was hard to challenge them fairly (and with variety) when a single melee combatant or basically any knowledge-based tests would ruin their day. Sometimes they'd have an extra or two to help "tank" but it was always clear that the extras were the key to victory.</p></blockquote><p></p>
[QUOTE="discosoc, post: 7136748, member: 6801554"] With SW, specifically, I've found a few things worth noting when playing with 2 other people: 1. It's harder for the player's to run overly-specialized characters in the beginning. They don't have to be jack-of-all-trades people, but they don't want to be depending on the wild die and bennies for all but two or three types of challenge. 2. Giving them extras can help, but most players would rather the bulk of their victories be on the back of their own characters rather than only possible because they brought 4 other Red Shirts with them. The first point is really the biggest one that has caused problems for me in the past. My first small group had one guy go all-in on a shooting and intimidation, and the other person was a ship pilot. Both would have worked out great in larger groups, but it was hard to challenge them fairly (and with variety) when a single melee combatant or basically any knowledge-based tests would ruin their day. Sometimes they'd have an extra or two to help "tank" but it was always clear that the extras were the key to victory. [/QUOTE]
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Ideal group size, is two PCs enough?
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