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General Tabletop Discussion
*Dungeons & Dragons
Ideal Length for a "Short" Campaign?
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<blockquote data-quote="el-remmen" data-source="post: 8143379" data-attributes="member: 11"><p>Funny, I was just thinking about posting something about how if D&D ended at 10th level I'd be fine with it (I've never run a campaign past 11th in any edition) and as a player I'd probably be happy ending around 6th! That said, I love long multi-year campaigns - I just like slow progression and the chance for players (and DM) to learn their characters (and shape them) at each level before moving on. In my current game, the PCs just recently hit 4th level after 15 sessions.</p><p></p><p>That said, I have done mini-campaigns before that range from two sessions to nine. Sometimes they are even related to the long-term game, like jumping back to play some 1st level characters through a dungeon connected to the main PCs plot of the campaign. Once while the PCs were off in a distant land taking care of some mission, all their henchmen and hangers on had to do the D&D equivalent of Jarvis protecting the mansion against the Masters of Evil while the Avengers are away kind of thing and I split the NPCs among the PCs. Big fun, but just one session.</p><p></p><p>I don't know if that helps, but the answer really depends on group playstyle and goals. Look at it this way: Aiming to finish your campaign at 5th, allows you to move on to something else when done <em>or</em> develop a sequel for levels 5 to 10, if everyone ended up loving the characters or setting, for example. In other words, you can always aim low and then add on. .</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8143379, member: 11"] Funny, I was just thinking about posting something about how if D&D ended at 10th level I'd be fine with it (I've never run a campaign past 11th in any edition) and as a player I'd probably be happy ending around 6th! That said, I love long multi-year campaigns - I just like slow progression and the chance for players (and DM) to learn their characters (and shape them) at each level before moving on. In my current game, the PCs just recently hit 4th level after 15 sessions. That said, I have done mini-campaigns before that range from two sessions to nine. Sometimes they are even related to the long-term game, like jumping back to play some 1st level characters through a dungeon connected to the main PCs plot of the campaign. Once while the PCs were off in a distant land taking care of some mission, all their henchmen and hangers on had to do the D&D equivalent of Jarvis protecting the mansion against the Masters of Evil while the Avengers are away kind of thing and I split the NPCs among the PCs. Big fun, but just one session. I don't know if that helps, but the answer really depends on group playstyle and goals. Look at it this way: Aiming to finish your campaign at 5th, allows you to move on to something else when done [I]or[/I] develop a sequel for levels 5 to 10, if everyone ended up loving the characters or setting, for example. In other words, you can always aim low and then add on. . [/QUOTE]
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Ideal Length for a "Short" Campaign?
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