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General Tabletop Discussion
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Ideal Length for a "Short" Campaign?
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<blockquote data-quote="toucanbuzz" data-source="post: 8143424" data-attributes="member: 19270"><p><strong>Short is relative, but levels 5-6. </strong></p><p></p><p>Short campaigns occupy about 1/3rd of my gameplay given long-term campaigns stretching over a year can be exhausting if you don't do all the things necessary to keep those going (e.g. same people, breaks to do other things like board games or, some day, movies).</p><p></p><p>For our most recent foray into Dark Sun, that's been <u>3 months and roughly 40-45 hours of gameplay split across 10 sessions</u>. There was a fixed focus (take out the immortal despot sorcerer king Kalak), a lot of twists and turns, and now the finale (wherein we paused our last session with a player about to take a shot with an artifact spear).</p><p></p><p>By levels 5 to 6, players have gotten a pretty good taste of their class and experienced the core abilities that they have to offer. Knowing the limited focus of the campaign, it's hard to keep that momentum going into higher levels. <em>Gee, another setback so we can't stop the king? </em>But, it's been great because we've gotten to play something exotic, with massive half-giants, mindbenders, defiling magic, and the alien thri-kreen.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8143424, member: 19270"] [B]Short is relative, but levels 5-6. [/B] Short campaigns occupy about 1/3rd of my gameplay given long-term campaigns stretching over a year can be exhausting if you don't do all the things necessary to keep those going (e.g. same people, breaks to do other things like board games or, some day, movies). For our most recent foray into Dark Sun, that's been [U]3 months and roughly 40-45 hours of gameplay split across 10 sessions[/U]. There was a fixed focus (take out the immortal despot sorcerer king Kalak), a lot of twists and turns, and now the finale (wherein we paused our last session with a player about to take a shot with an artifact spear). By levels 5 to 6, players have gotten a pretty good taste of their class and experienced the core abilities that they have to offer. Knowing the limited focus of the campaign, it's hard to keep that momentum going into higher levels. [I]Gee, another setback so we can't stop the king? [/I]But, it's been great because we've gotten to play something exotic, with massive half-giants, mindbenders, defiling magic, and the alien thri-kreen. [/QUOTE]
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