Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Ideal material rewards for professional adventurers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="System Ufera" data-source="post: 6088620" data-attributes="member: 6671268"><p>Hello again. During my preparations for the next campaign to playtest my system, I've decided to test a new, much slower-paced type of plot (at least for the first part of the campaign) where the party is actually going to live the lives of professional adventurers in the setting, taking contracts and earning money. As such, I need an idea of how to reward my party with loot and gold bounties.</p><p></p><p>A few details about the setting: The nation of Milandria is a Republican Monarchy, led by King Augstruss Milandred, son of the late first kind and founder of Milandria, King Joles Milandred. The functional role of the Milandrian government regarding the domestic economy is to both regulate and stimulate the economy. To be clear, "stimulating" in this case does not mean "bailing out," but rather providing wealth, capital and other resources to small businesses. This is because the average middle-class citizen does not earn nearly enough money to start a business on his or her own; while living expenses on average are quite low, and so most people are financially okay,=, goods and tools required to run a business are significantly more expensive. One such business type is the Adventuring Party. Which brings me to my problem...</p><p></p><p>Because most of the private wealth of Milandria is concentrated in business (as opposed to personal wealth), most people who don't have the backing of a business wouldn't be able to provide more than an average of 5 gold as payment for the very occasional services of an adventuring party, whereas the expenses of an adventuring party, especially one wishing to expand its capabilities with more or better equipment, would cost far more than that. While the government-funded Adventurer's guild would give money, either in loans or in donations, to an upstart adventuring party, they don't pay for everything. As such, my question is this:</p><p></p><p>How can I provide my players' characters with payment appropriate for the standard adventuring party while still maintaining realism in terms of what people can pay them?</p></blockquote><p></p>
[QUOTE="System Ufera, post: 6088620, member: 6671268"] Hello again. During my preparations for the next campaign to playtest my system, I've decided to test a new, much slower-paced type of plot (at least for the first part of the campaign) where the party is actually going to live the lives of professional adventurers in the setting, taking contracts and earning money. As such, I need an idea of how to reward my party with loot and gold bounties. A few details about the setting: The nation of Milandria is a Republican Monarchy, led by King Augstruss Milandred, son of the late first kind and founder of Milandria, King Joles Milandred. The functional role of the Milandrian government regarding the domestic economy is to both regulate and stimulate the economy. To be clear, "stimulating" in this case does not mean "bailing out," but rather providing wealth, capital and other resources to small businesses. This is because the average middle-class citizen does not earn nearly enough money to start a business on his or her own; while living expenses on average are quite low, and so most people are financially okay,=, goods and tools required to run a business are significantly more expensive. One such business type is the Adventuring Party. Which brings me to my problem... Because most of the private wealth of Milandria is concentrated in business (as opposed to personal wealth), most people who don't have the backing of a business wouldn't be able to provide more than an average of 5 gold as payment for the very occasional services of an adventuring party, whereas the expenses of an adventuring party, especially one wishing to expand its capabilities with more or better equipment, would cost far more than that. While the government-funded Adventurer's guild would give money, either in loans or in donations, to an upstart adventuring party, they don't pay for everything. As such, my question is this: How can I provide my players' characters with payment appropriate for the standard adventuring party while still maintaining realism in terms of what people can pay them? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ideal material rewards for professional adventurers
Top