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<blockquote data-quote="Oogar" data-source="post: 267451" data-attributes="member: 541"><p>Ack, my pretty Idea, all gone Nooooooooo. Okay, that was not exactly how I pictured it...</p><p></p><p>Dwarven cleric, with a melee focus prestige class. Mounted Dwarven Hospitlar if you want to make your DM's ears bleed. Gold Dwarf would be of good effect. A Neutral Good worshiper of Heala Brightaxe could have quite the style with War and Luck as Domain, Greatsword and a free re roll per day, and still able to Hospitaler.</p><p></p><p>Dwarven Cleric of Clangeddin or Berronar, the more classical dwarven cleric. Less combative (though still a stout fighter) and more willing to play a support role in combat. Help provide flanking and do healing as well.</p><p></p><p>Human cleric of Azuth or Mystra. Possible looking down the road to the Contemplative PrC, or a more FR focused PrC. Consider this the Caster Cleric, master of the spell smackdown, as well as being armored and still able to whack someone with a stick.</p><p></p><p>Human Rogue 3/ Fighter as much as he gets. This is your go to guy for hitting things. You can turn him into some kind of joke (Whirlwind, Cleave, Spikechain guy) or use him as a meat shield. Stack the armor on, or leave him with light armor and evasion. Just buff him first and watch him go crazy.</p><p></p><p>Rogue - Halfling, Dwarven, Human, Elven - whatever. Gotta have it. It will save your group, and that is what matters. His biggest drawback in this group, he is one of the lightest armored and looks like a good munchy treat. Give him a level of ranger every once in a while and he can double as a tracker, if you really like that outdoors stuff.</p><p></p><p>The Wizard - Like the rogue, any race can work just fine. But you Need him too, if you want to be the best. He has utility spells the Clerics can't get, and can focus on smackdowns, where you don't have to pray for forgiveness the morning after.</p><p></p><p>All of the casters should haave at least 1 item creation feat. Boots of striding and springing for all the armored types. Even the non armored ones. These people should be able to take on anything short of an army, and if they need to do so, a few hired mercs and 3 clerics are going to do alot of dammage. The Rogue can cover as the Face of the group in town, if he spends his points that way, or a cleric can do it. I would find it a challenge to challenge such a group.</p></blockquote><p></p>
[QUOTE="Oogar, post: 267451, member: 541"] Ack, my pretty Idea, all gone Nooooooooo. Okay, that was not exactly how I pictured it... Dwarven cleric, with a melee focus prestige class. Mounted Dwarven Hospitlar if you want to make your DM's ears bleed. Gold Dwarf would be of good effect. A Neutral Good worshiper of Heala Brightaxe could have quite the style with War and Luck as Domain, Greatsword and a free re roll per day, and still able to Hospitaler. Dwarven Cleric of Clangeddin or Berronar, the more classical dwarven cleric. Less combative (though still a stout fighter) and more willing to play a support role in combat. Help provide flanking and do healing as well. Human cleric of Azuth or Mystra. Possible looking down the road to the Contemplative PrC, or a more FR focused PrC. Consider this the Caster Cleric, master of the spell smackdown, as well as being armored and still able to whack someone with a stick. Human Rogue 3/ Fighter as much as he gets. This is your go to guy for hitting things. You can turn him into some kind of joke (Whirlwind, Cleave, Spikechain guy) or use him as a meat shield. Stack the armor on, or leave him with light armor and evasion. Just buff him first and watch him go crazy. Rogue - Halfling, Dwarven, Human, Elven - whatever. Gotta have it. It will save your group, and that is what matters. His biggest drawback in this group, he is one of the lightest armored and looks like a good munchy treat. Give him a level of ranger every once in a while and he can double as a tracker, if you really like that outdoors stuff. The Wizard - Like the rogue, any race can work just fine. But you Need him too, if you want to be the best. He has utility spells the Clerics can't get, and can focus on smackdowns, where you don't have to pray for forgiveness the morning after. All of the casters should haave at least 1 item creation feat. Boots of striding and springing for all the armored types. Even the non armored ones. These people should be able to take on anything short of an army, and if they need to do so, a few hired mercs and 3 clerics are going to do alot of dammage. The Rogue can cover as the Face of the group in town, if he spends his points that way, or a cleric can do it. I would find it a challenge to challenge such a group. [/QUOTE]
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