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Ideal Published Adventure Campaign
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<blockquote data-quote="Buzzardo" data-source="post: 1921670" data-attributes="member: 18120"><p>It just so happens... that I am co-authoring just such a campaign for Troll Lord Games.  It should be out in the 1st quarter of '05.   It is called the Cult of Yex, and it is a full adventure path campaign taking a party from 1st to 20th level.  It will be all self contained in a hardbound campaign sourcebook.  My co-author and I have been storyboarding, developing and writing it for almost 4 years now, and everything is done except the final module, which is getting the finishing touches put on it right now.</p><p></p><p>It has:</p><p></p><p>8 full sized modules designed to be run in sequence in the campaign, but each capapable of standing alone.</p><p></p><p>2 fully detailed drop in city settings, and a fully detailed drop in desert setting.  These can be easily dropped into any existing campaign world.    </p><p></p><p>Tons of extras like new monsters, spells, magic items, maps, player handouts, puzzles and the like.  </p><p></p><p>Given the number of modules, it should be competitive with even dungeon magazine in terms of bang for your buck.  </p><p></p><p>The party races against time to foil the sinister second rise of the Cult of Yex.  The campaign is truly epic, ending with the party traveling to the Abyss itself where they must make a fateful decision between the lesser of two evils in a demon war.</p><p></p><p>If you can wait a few months, it might be what you are looking for.  If anyone has any questions, post 'em here, and I will do my best to answer 'em.</p></blockquote><p></p>
[QUOTE="Buzzardo, post: 1921670, member: 18120"] It just so happens... that I am co-authoring just such a campaign for Troll Lord Games. It should be out in the 1st quarter of '05. It is called the Cult of Yex, and it is a full adventure path campaign taking a party from 1st to 20th level. It will be all self contained in a hardbound campaign sourcebook. My co-author and I have been storyboarding, developing and writing it for almost 4 years now, and everything is done except the final module, which is getting the finishing touches put on it right now. It has: 8 full sized modules designed to be run in sequence in the campaign, but each capapable of standing alone. 2 fully detailed drop in city settings, and a fully detailed drop in desert setting. These can be easily dropped into any existing campaign world. Tons of extras like new monsters, spells, magic items, maps, player handouts, puzzles and the like. Given the number of modules, it should be competitive with even dungeon magazine in terms of bang for your buck. The party races against time to foil the sinister second rise of the Cult of Yex. The campaign is truly epic, ending with the party traveling to the Abyss itself where they must make a fateful decision between the lesser of two evils in a demon war. If you can wait a few months, it might be what you are looking for. If anyone has any questions, post 'em here, and I will do my best to answer 'em. [/QUOTE]
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