Ideal software features for a computerized RPG gaming table.

cyderak

Banned
Banned
Greetings true believers, (gotta love Stan the man)

Picture it sitting in front of you and your gaming group. The ultimate computerized RPG game table using your ideal gaming software that would both speed up your games prep work and look phenominal doing it. Now think of the features that would make all that possible.

I won't list all my ideas right away so as to give others a chance to put in their two cents worth.

Heres mine:
1.) Animated monster and NPC graphics that move where designated.

2.) A dynamic spell casting system that would place a spell template according to pertinent info about your characters stats that would effect size, duration, and range.........and then play the appropriate spell animation like a fireball or lightning bolt.

3.) It would work with virtual animated or non-animated NPC and monster tokens. It would also work with actual miniatures.

4.) it would have a interactive Initiative tracker that the players could easily see and know who's initiative it is.

5.) It would have a Map support program where initially the software would come with the basics like campsite, a generic city map, and other generic maps that are needed for gaming. All of which are beautifully rendered in HD to emerse the players. And then later have more maps available in map-pack formats for a nominal fee.

6.) I-Pad compatible character sheets. And if you don't have an I-pad, basic character sheets with info so certain aspects of the game can be effective such as spells, abilities, and familiar or animal companions.

7.) A very aesthetically pleasing, easy-to-use control panel.

Who knows, maybe some game company or someone with the right skill-set could develope this type of product if they see feedback from the gaming community as to what we all want to see in a computerized RPG gaming table software. And who knows how many people would be inspired to build a computerized RPG gaming table if there was a software that would compliment their design.


Post your feature ideas. B-)
 

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So...basically, you want SurfaceScapes. I think it actually takes care of literally every bullet point you listed, though instead of iPad-compatible sheets, the sheets were smartphone compatible.

So, uh, welcome to the future? The rest of us got here a year ago. :p
 

So...basically, you want SurfaceScapes. I think it actually takes care of literally every bullet point you listed, though instead of iPad-compatible sheets, the sheets were smartphone compatible.

So, uh, welcome to the future? The rest of us got here a year ago. :p

No, because surfacescapes is specifically for the micorsoft surface and it only deals with 4th edition D&D which does me absolutely no good because i play Pathfinder and other people who play other RPG systems would be screwed too.

I am talking about a system agnostic-type software for RPG's.

And a software that doesn't require you to buy a $12,000 Microsoft Surface to play it.
 

No, because surfacescapes is specifically for the micorsoft surface and it only deals with 4th edition D&D which does me absolutely no good because i play Pathfinder and other people who play other RPG systems would be screwed too.

I am talking about a system agnostic-type software for RPG's.

And a software that doesn't require you to buy a $12,000 Microsoft Surface to play it.

Surface 2.0 is priced at $7,600. Within a few years we can expect this to become quite affordable.

You didn't say anything about system agnosticism, but okay. Systems only share so much similarity. The more features you add, the more decisions you're going to have to make as to which system's rules or play style you support the strongest.

None of this changes the fact that SurfaceScapes hits all the bullet points you listed. *shrug*
 

From what I've seen, yes it does. But I am talking about a software that is compatible with Windows 7 and could be available relatively soon.

I've seen a variety of VTT (Virtual Table Top) that would fit the bill with a bunch of small tweaks and a buttload of bugs worked out.
 


If I remember correctly the surfacescape was a college project at CMU.

Yep! The project was discontinued when some of the group graduated, I believe. It was a proof of concept, and in that respect it succeed pretty fantastically. I think we'll see a lot more development along these lines as Surface-like interfaces become more affordable and people become more familiar with them.
 




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