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General Tabletop Discussion
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Ideally, How Many Battles?
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<blockquote data-quote="Steel_Wind" data-source="post: 5160408" data-attributes="member: 20741"><p>I don't think this is a meaningful hypothetical question; worse, it's too divorced from reality given the length of time that combat takes to play out in most "current" D20 based rpgs.</p><p></p><p>I would suggest a more meaningful example would be:</p><p></p><p><span style="color: Orange"><em>Assume your running for a group of 4-6 players during a weejly game of D&D 3.5, Pathfinder or 4E and that your game session is about 4-5 hours long. </em></span></p><p><span style="color: Orange"><em></em></span></p><p><span style="color: Orange"><em>How long does your average combat take and about how many of those battles do you want per gaming session?</em></span></p><p></p><p>That is a meaningful question. Suggesting instead that a combat takes 2-5 minutes to run is far too divorced from reality to have any meaning. In fact, if this magical game system took only a few minutes to resolve a significant battle - I'd be playing some other RPG that took longer. My group LIKES tabletop combat with minis everywhere and lots of tactical options and relatively deep strategy.</p><p></p><p>FWIW, I'm currently running <em>Star Wars: Saga Edition</em> where the length of a typical combat encounter is on par with 3.5 or Pathfinder.</p><p></p><p>I look to runm during a game session of about 6 hours or so in length, 3 to 4 combats and at least 2 skill challenges. That assumes that one or two of those combats is a relatively major encounter (about an hour to resolve +/-), while one to two of them of them is not (20 to 30 minutes +/-). Assume the skill challenges are about 15-20 minutes each to resolve.</p><p></p><p>That's at least half the session taken up by encounters, with the balance for non-encounter roleplaying. Some major combat encounters may take longer than an hour to resolve of course. I have had some go for two hours without much difficulty when running about 20 foes and a BBEG against seven players.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5160408, member: 20741"] I don't think this is a meaningful hypothetical question; worse, it's too divorced from reality given the length of time that combat takes to play out in most "current" D20 based rpgs. I would suggest a more meaningful example would be: [COLOR=Orange][I]Assume your running for a group of 4-6 players during a weejly game of D&D 3.5, Pathfinder or 4E and that your game session is about 4-5 hours long. How long does your average combat take and about how many of those battles do you want per gaming session?[/I][/COLOR] That is a meaningful question. Suggesting instead that a combat takes 2-5 minutes to run is far too divorced from reality to have any meaning. In fact, if this magical game system took only a few minutes to resolve a significant battle - I'd be playing some other RPG that took longer. My group LIKES tabletop combat with minis everywhere and lots of tactical options and relatively deep strategy. FWIW, I'm currently running [I]Star Wars: Saga Edition[/I] where the length of a typical combat encounter is on par with 3.5 or Pathfinder. I look to runm during a game session of about 6 hours or so in length, 3 to 4 combats and at least 2 skill challenges. That assumes that one or two of those combats is a relatively major encounter (about an hour to resolve +/-), while one to two of them of them is not (20 to 30 minutes +/-). Assume the skill challenges are about 15-20 minutes each to resolve. That's at least half the session taken up by encounters, with the balance for non-encounter roleplaying. Some major combat encounters may take longer than an hour to resolve of course. I have had some go for two hours without much difficulty when running about 20 foes and a BBEG against seven players. [/QUOTE]
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