Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Ideally, How Many Battles?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5160802" data-attributes="member: 4937"><p>The question is not answerable as asked. </p><p></p><p>The session before last was planned to have 4-5 combats. We ended up doing 3, which was IMO not quite enough. The session I just ran had 1 combat, which was about right. </p><p></p><p>As a player, I've been 4-5 sessions in a row without getting into a combat, and that was about right. I've also been in 8-10 combats in a single session, and that was also about right. I've been in combats that resolved in under a minute and that was appropriate, and I've been in a combat that took nearly 48 hours of solid gaming to resolve and that was perfectly appropriate as well.</p><p></p><p>I reject the entire ideal that there is an ideal number of combats per session, or per adventure, or even per campaign. I further reject the notion that that there is a perfect length of time in which a combat finishes. And since I reject that such an ideal even exists, I further reject that a game system ought to be designed with the goal of attaining some idealized pace of combat. All those things are extraneous and miss the point. </p><p></p><p>You can't define proper pacing, or proper speed of play, or any of those things strictly in terms of sessions. The proper pacing of play and the proper speed of play are rightly matters that have to do with story investment, influence on the narrative, and the richness of experienced provided by the scene. The pacing in play should be part of the stagecraft of the DM, not an artifact of design save where the design facilitates good stagecraft. It's not merely that its an impossible magical feat, but its not even necessarily a desirable feat even in its magicalness.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5160802, member: 4937"] The question is not answerable as asked. The session before last was planned to have 4-5 combats. We ended up doing 3, which was IMO not quite enough. The session I just ran had 1 combat, which was about right. As a player, I've been 4-5 sessions in a row without getting into a combat, and that was about right. I've also been in 8-10 combats in a single session, and that was also about right. I've been in combats that resolved in under a minute and that was appropriate, and I've been in a combat that took nearly 48 hours of solid gaming to resolve and that was perfectly appropriate as well. I reject the entire ideal that there is an ideal number of combats per session, or per adventure, or even per campaign. I further reject the notion that that there is a perfect length of time in which a combat finishes. And since I reject that such an ideal even exists, I further reject that a game system ought to be designed with the goal of attaining some idealized pace of combat. All those things are extraneous and miss the point. You can't define proper pacing, or proper speed of play, or any of those things strictly in terms of sessions. The proper pacing of play and the proper speed of play are rightly matters that have to do with story investment, influence on the narrative, and the richness of experienced provided by the scene. The pacing in play should be part of the stagecraft of the DM, not an artifact of design save where the design facilitates good stagecraft. It's not merely that its an impossible magical feat, but its not even necessarily a desirable feat even in its magicalness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ideally, How Many Battles?
Top