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<blockquote data-quote="Lord Ipplepop" data-source="post: 2805697" data-attributes="member: 39914"><p><span style="color: Red"><span style="font-family: 'Comic Sans MS'">(Yet another statement agree with the "TALK" method)</span></span></p><p><span style="color: Red"><span style="font-family: 'Comic Sans MS'"></span></span></p><p><span style="color: Red"><span style="font-family: 'Comic Sans MS'">A few other suggestions:</span></span></p><p><span style="color: Red"><span style="font-family: 'Comic Sans MS'"></span></span></p><p><span style="color: Red"><span style="font-family: 'Comic Sans MS'">1) Mundane monsters (as has been suggested)- rust monsters, etheral filcher (have it steal from another character, and then make a return trip for the 1/2 dragon), etc.</span></span></p><p><span style="color: Red"><span style="font-family: 'Comic Sans MS'"></span></span></p><p><span style="color: Red"><span style="font-family: 'Comic Sans MS'">2)a mage/thief casts a sleep spell on the guards at night, and steals from everyone in the party... even the 1/2 dragon because he has the coolest stuff. (this was done to our party because we were plowing through the DM's adventures with no challenges).</span></span></p><p><span style="color: Red"><span style="font-family: 'Comic Sans MS'"></span></span></p><p><span style="color: Red"><span style="font-family: 'Comic Sans MS'">3) As theya re traveling throughout the countryside, they are surrounded by (# of party members) x (level of party) monsters of equal CR. They are captured, and relieved of all of their equipment and taken to the monster's leader. As they are "on-trial" the camp is attacked by (name one) and the characters escape, however they do not have time to find their gear and still escape alive. Now, not only do the have to get out of "indian country", but now they have to do it with weapons stolen off of the dead captors they pass on the way out of town.</span></span></p><p><span style="color: Red"><span style="font-family: 'Comic Sans MS'"></span></span></p><p><span style="color: Red"><span style="font-family: 'Comic Sans MS'">You'll notice that all of these scenarios are based upon playng fair with the characters (and players). Most players would be willing to lose most of their over=powering items as long as you play fair, and it is done in a devious and interesting way that gives them a chance to overcome the odds based on their character's abilities and not the +15 Vorporal Holy Avenger.</span></span></p><p><span style="color: Red"><span style="font-family: 'Comic Sans MS'"></span></span></p><p><span style="color: Red"><span style="font-family: 'Comic Sans MS'">And if these don't work... there's always the Terrasque.</span></span></p></blockquote><p></p>
[QUOTE="Lord Ipplepop, post: 2805697, member: 39914"] [COLOR=Red][FONT=Comic Sans MS](Yet another statement agree with the "TALK" method) A few other suggestions: 1) Mundane monsters (as has been suggested)- rust monsters, etheral filcher (have it steal from another character, and then make a return trip for the 1/2 dragon), etc. 2)a mage/thief casts a sleep spell on the guards at night, and steals from everyone in the party... even the 1/2 dragon because he has the coolest stuff. (this was done to our party because we were plowing through the DM's adventures with no challenges). 3) As theya re traveling throughout the countryside, they are surrounded by (# of party members) x (level of party) monsters of equal CR. They are captured, and relieved of all of their equipment and taken to the monster's leader. As they are "on-trial" the camp is attacked by (name one) and the characters escape, however they do not have time to find their gear and still escape alive. Now, not only do the have to get out of "indian country", but now they have to do it with weapons stolen off of the dead captors they pass on the way out of town. You'll notice that all of these scenarios are based upon playng fair with the characters (and players). Most players would be willing to lose most of their over=powering items as long as you play fair, and it is done in a devious and interesting way that gives them a chance to overcome the odds based on their character's abilities and not the +15 Vorporal Holy Avenger. And if these don't work... there's always the Terrasque.[/FONT][/COLOR] [/QUOTE]
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