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<blockquote data-quote="Plague" data-source="post: 4958506" data-attributes="member: 85257"><p>Ok I've been doing some thinking over the last few weeks and I've decided that Yeah I am going to do both. I am going to make a guild take over the ruins and they start vanishing due to kidnapping and ransoming the hostages. Most of the Crew working the excavation are part of the guild so when they vanish its because they've gone to their new hide out.</p><p> </p><p>I am also going to use the skull as a flash back later on in the game. Where they will meet a very powerful Wizard who's face is covered by the horned skull with the rune engraved on it. This will make them feel the "DOH" moment realizing they could have stopped it all from the get go.</p><p> </p><p>I am going to make the guild also become infected with a new disease that was unearthed in the excavation. This in turn causes the other guilds within the city to start a guild war seeing that the top guild house was recently knocked off the balance of power shifts and they begin to make claims at it. This putting the city in turmoil creating problem two, Those in the guild who are at the excavation have seen the PC's and notified those in the City. The PC's become an instant HIT target and now all scouts and soldiers of the guilds are on the look out for them.</p><p> </p><p>I think I am going to do that because the typical hack and slash is not always fun. Now you make it so they have to think, use tactic's and be down right sneaky and thats a good PC right there. Using their noodle instead of doing things the long drawn out and too typical way to do it.</p></blockquote><p></p>
[QUOTE="Plague, post: 4958506, member: 85257"] Ok I've been doing some thinking over the last few weeks and I've decided that Yeah I am going to do both. I am going to make a guild take over the ruins and they start vanishing due to kidnapping and ransoming the hostages. Most of the Crew working the excavation are part of the guild so when they vanish its because they've gone to their new hide out. I am also going to use the skull as a flash back later on in the game. Where they will meet a very powerful Wizard who's face is covered by the horned skull with the rune engraved on it. This will make them feel the "DOH" moment realizing they could have stopped it all from the get go. I am going to make the guild also become infected with a new disease that was unearthed in the excavation. This in turn causes the other guilds within the city to start a guild war seeing that the top guild house was recently knocked off the balance of power shifts and they begin to make claims at it. This putting the city in turmoil creating problem two, Those in the guild who are at the excavation have seen the PC's and notified those in the City. The PC's become an instant HIT target and now all scouts and soldiers of the guilds are on the look out for them. I think I am going to do that because the typical hack and slash is not always fun. Now you make it so they have to think, use tactic's and be down right sneaky and thats a good PC right there. Using their noodle instead of doing things the long drawn out and too typical way to do it. [/QUOTE]
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