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General Tabletop Discussion
D&D Older Editions
Ideas & examples for mini-campaign without fighting at all?
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<blockquote data-quote="Voadam" data-source="post: 8958288" data-attributes="member: 2209"><p>I remember the 3.0 Doom of Odin 3rd party d20 adventure had a really cool trap in a dungeon with a lot of aspects going on (rune associations, a riddle puzzle) and multiple viable methods of getting through. It has been a while and I don't remember how much fighting there is in the rest of the dungeon part, but I believe it could be minimized or taken out. It also had a political/social aspect in a viking village which can go combat or no combat depending on the party. Terrible cover, pretty good adventure.</p><p></p><p>For low/no combat D&D I think investigation scenarios like from a lot of Call of Cthulhu work really well as the plot is not based around x encounters to level up. That is the route I would generally go.</p><p></p><p>Tomb of Horrors has some fighting, but a lot of traps and exploration.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8958288, member: 2209"] I remember the 3.0 Doom of Odin 3rd party d20 adventure had a really cool trap in a dungeon with a lot of aspects going on (rune associations, a riddle puzzle) and multiple viable methods of getting through. It has been a while and I don't remember how much fighting there is in the rest of the dungeon part, but I believe it could be minimized or taken out. It also had a political/social aspect in a viking village which can go combat or no combat depending on the party. Terrible cover, pretty good adventure. For low/no combat D&D I think investigation scenarios like from a lot of Call of Cthulhu work really well as the plot is not based around x encounters to level up. That is the route I would generally go. Tomb of Horrors has some fighting, but a lot of traps and exploration. [/QUOTE]
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Ideas & examples for mini-campaign without fighting at all?
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