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<blockquote data-quote="Darkthorne" data-source="post: 4613649" data-attributes="member: 60783"><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">This is some of the house rules one of my groups will be using. Please comment or add your own ideas and reasons why you are using them</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Minions (Due to me not letting the pcs know they are minions, keeps up the scare factor)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Crits: on a crit a minion does an extra D6 per tier.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">HP: I think they should be increased by tier but haven’t ironed them out to a specific set of numbers yet.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Powers (The ability to consistently roll garbage when these are about to be used is amazing)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Encounter & Dailies: give the non-reliable, no effect on a miss powers a restricted recharge mechanic based off of tier; once the power is actually used the recharge ability is now defunct.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Heroic 6 for both, Paragon 5-6 for encounters 6 on Dailies, Epic 5-6 for both</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: white"><span style="font-size: 12px">Wand Wizard (Oooo I can make one </span>teeny tiny<span style="font-size: 12px"> part of my burst/blast a bit more effective!)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Add the Dex bonus for all attack rolls for that on specific use of the spell (Makes this choice more of an option vs Staff or Orb)</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Monster HP (help with the grind due to bad die rolling, bad or lack of tactics, someone split up the party etc)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Reduce non-minion HP by 15-20%. I have seen people mentioning cuts of 25 to 30% or just hand waving the remainder hp after a certain point. I think the 15-20% may work well with the recharge mechanic in place.</span></span></span></p></blockquote><p></p>
[QUOTE="Darkthorne, post: 4613649, member: 60783"] [FONT=Times New Roman][SIZE=3][COLOR=white]This is some of the house rules one of my groups will be using. Please comment or add your own ideas and reasons why you are using them[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Minions (Due to me not letting the pcs know they are minions, keeps up the scare factor)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Crits: on a crit a minion does an extra D6 per tier.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]HP: I think they should be increased by tier but haven’t ironed them out to a specific set of numbers yet.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Powers (The ability to consistently roll garbage when these are about to be used is amazing)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Encounter & Dailies: give the non-reliable, no effect on a miss powers a restricted recharge mechanic based off of tier; once the power is actually used the recharge ability is now defunct.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Heroic 6 for both, Paragon 5-6 for encounters 6 on Dailies, Epic 5-6 for both[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][COLOR=white][SIZE=3]Wand Wizard (Oooo I can make one [/SIZE]teeny tiny[SIZE=3] part of my burst/blast a bit more effective!)[/SIZE][/COLOR][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Add the Dex bonus for all attack rolls for that on specific use of the spell (Makes this choice more of an option vs Staff or Orb)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Monster HP (help with the grind due to bad die rolling, bad or lack of tactics, someone split up the party etc)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Reduce non-minion HP by 15-20%. I have seen people mentioning cuts of 25 to 30% or just hand waving the remainder hp after a certain point. I think the 15-20% may work well with the recharge mechanic in place.[/COLOR][/SIZE][/FONT] [/QUOTE]
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