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Ideas for 4E tweaks
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<blockquote data-quote="darjr" data-source="post: 4614183" data-attributes="member: 52905"><p>Can I just post some ideas?</p><p></p><p>Neophyte tier with maybe a few sub levels or 0th levels. Characters start with some racial abilities and only part of their classes abilities, maybe they start with the multiclass feat into their own class. Then add from there until they reach first level.</p><p></p><p>Model other craft and creation things after alchemy. The scales of war had some neat backgrounds that included an armorer who could build his own armor, maybe add to that so that they could do neat tweaks or tricks, along the lines of what an alchemist could do or rituals. Extend that to other craft like things, a clothier or a silver smyth or some such.</p><p></p><p>Maybe do this with mulitcass only classes?</p><p></p><p>Open up the skill system a bit. Spend a feat to get a skill that isn't on the standard list. Like seafaring. You'd get all these naval and shipping and seagoing things out of it. See above for extending even that.</p><p></p><p>Bring back one of the things I really love about older editions. Large collections of spells. A class that could collect spells and interchange them much more than the wizard could would be very neat.</p></blockquote><p></p>
[QUOTE="darjr, post: 4614183, member: 52905"] Can I just post some ideas? Neophyte tier with maybe a few sub levels or 0th levels. Characters start with some racial abilities and only part of their classes abilities, maybe they start with the multiclass feat into their own class. Then add from there until they reach first level. Model other craft and creation things after alchemy. The scales of war had some neat backgrounds that included an armorer who could build his own armor, maybe add to that so that they could do neat tweaks or tricks, along the lines of what an alchemist could do or rituals. Extend that to other craft like things, a clothier or a silver smyth or some such. Maybe do this with mulitcass only classes? Open up the skill system a bit. Spend a feat to get a skill that isn't on the standard list. Like seafaring. You'd get all these naval and shipping and seagoing things out of it. See above for extending even that. Bring back one of the things I really love about older editions. Large collections of spells. A class that could collect spells and interchange them much more than the wizard could would be very neat. [/QUOTE]
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