Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ideas for 4E tweaks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sir Brennen" data-source="post: 4616017" data-attributes="member: 553"><p>Not quite sure I follow. The sentence with the bold "that" in the quote above leads me to this understanding:</p><p></p><p style="margin-left: 20px">If I miss with EP 1, then EP 1 will recharge on <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />. </p> <p style="margin-left: 20px">If I also miss with DP 2, it will also be set to recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />. </p> <p style="margin-left: 20px">If I miss with a Daily, then EP 1 and EP 2 effectively have recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />, and any other spent EP's with no recharge value yet gain recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> (essentially a "floating" recharge for EP's)</p><p></p><p>But you state "If you miss with two encounter powers, you recharge on a <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />". Doesn't a miss EP only gain recharge for itself? Or should that be "If you miss with an encounter power and a daily power, that power recharges on a <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />"?</p><p></p><p>I also don't quite understand this: "you reduce your recharge rate by 1 when a power is recharged." So if EP 1 recharges on a <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />, I roll a 6, recharge, and use the power, it still has the possibility of recharging on a <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />? And if I miss with it in the scenario above, it goes back to <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />?</p><p>____________________________</p><p></p><p>This house rule would work great with power cards for tracking. Flip them over when a power is used, and put a d6 (or two) on it with the recharge value. Or even just on the power on your character sheet.</p><p></p><p>One could also add a little randomness to what powers recharge when, by stipulating that each time a power gains a recharge, use the next lowest recharge value, beginning with <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />. </p><p></p><p style="margin-left: 20px">So if I miss with EP 1, I turn its card over and place a d6 showing <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> on EP 1.</p> <p style="margin-left: 20px">If I miss with EP 2 (and EP 1 still has a <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> on it), I place a <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> on EP 2.</p> <p style="margin-left: 20px">If I miss with DP 1 and EP 1 & 2 haven't recharged, I put a <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /> on DP 1.</p><p></p><p>If I roll a <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> or <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />, the corresponding EP is the one that recharges. But if I roll a <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" />, I get to choose which EP recharges, and that power retains its recharge number when I use it. I then remove the d6 from DP 1.</p><p></p><p>This retains the 1 miss = 1 recharge ratio you have setup, and eliminates the need for the "only one power per turn can be recharged" caveat and this talk of "stacking". It does, however, mean the more spent powers you have with a unique recharge value, the more likely that one will recharge each round (compared to possibly having 2 or more EPs with the same value of <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) It's a trade-off for not always getting to choose which power recharges, but the increased frequency may be what you want to compensate for misses.</p><p>_________________________</p><p></p><p>One other question... would you apply this rule to Daily Powers of magic items on a miss? I could see arguments for or against, as magic weapons in particular also have additional damage potential on crits independent of their daily power.</p><p></p><p>edit: I think I only posted this so I could play with the 4E icons <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 4616017, member: 553"] Not quite sure I follow. The sentence with the bold "that" in the quote above leads me to this understanding: [INDENT]If I miss with EP 1, then EP 1 will recharge on :6:. If I also miss with DP 2, it will also be set to recharge :6:. If I miss with a Daily, then EP 1 and EP 2 effectively have recharge :5: :6:, and any other spent EP's with no recharge value yet gain recharge :6: (essentially a "floating" recharge for EP's)[/INDENT] But you state "If you miss with two encounter powers, you recharge on a :5: :6:". Doesn't a miss EP only gain recharge for itself? Or should that be "If you miss with an encounter power and a daily power, that power recharges on a :5: :6:"? I also don't quite understand this: "you reduce your recharge rate by 1 when a power is recharged." So if EP 1 recharges on a :5: :6:, I roll a 6, recharge, and use the power, it still has the possibility of recharging on a :6:? And if I miss with it in the scenario above, it goes back to :5: :6:? ____________________________ This house rule would work great with power cards for tracking. Flip them over when a power is used, and put a d6 (or two) on it with the recharge value. Or even just on the power on your character sheet. One could also add a little randomness to what powers recharge when, by stipulating that each time a power gains a recharge, use the next lowest recharge value, beginning with :6:. [INDENT]So if I miss with EP 1, I turn its card over and place a d6 showing :6: on EP 1. If I miss with EP 2 (and EP 1 still has a :6: on it), I place a :5: on EP 2. If I miss with DP 1 and EP 1 & 2 haven't recharged, I put a :4: on DP 1.[/INDENT] If I roll a :5: or :6:, the corresponding EP is the one that recharges. But if I roll a :4:, I get to choose which EP recharges, and that power retains its recharge number when I use it. I then remove the d6 from DP 1. This retains the 1 miss = 1 recharge ratio you have setup, and eliminates the need for the "only one power per turn can be recharged" caveat and this talk of "stacking". It does, however, mean the more spent powers you have with a unique recharge value, the more likely that one will recharge each round (compared to possibly having 2 or more EPs with the same value of :6:) It's a trade-off for not always getting to choose which power recharges, but the increased frequency may be what you want to compensate for misses. _________________________ One other question... would you apply this rule to Daily Powers of magic items on a miss? I could see arguments for or against, as magic weapons in particular also have additional damage potential on crits independent of their daily power. edit: I think I only posted this so I could play with the 4E icons ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ideas for 4E tweaks
Top