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<blockquote data-quote="FireLance" data-source="post: 4616032" data-attributes="member: 3424"><p>I had planned to work it something like this:</p><p></p><p style="margin-left: 20px">If you miss with EP1, EP1 recharges on a <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /></p> <p style="margin-left: 20px">If you now miss with EP2, you can recharge either EP1 or EP2 (your choice) if you roll a <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />. After you have recharged one, your recharge die goes back down to <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> and you recharge the other power when it comes up.</p> <p style="margin-left: 20px">If you miss with DP1, you get a recharge die of <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> which you can use to recharge <em>any</em> used encounter power.</p> <p style="margin-left: 20px">If you miss with EP1 and DP1, you get a recharge die of <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />, and when it comes up, you can recharge either EP1 or another used encounter power.</p><p>The idea of assigning a unique die number to each power is interesting, though. Perhaps to refine it further, I should make a clear distinction between <u>missed</u> encounter powers and <u>used</u> encounter powers. A missed power is one that has a recharge value assigned to it and recharges when that value comes up. A used power is one that has hit and has been expended. When a missed daily recharge comes up, the player chooses a used power (but not a missed power) to recharge.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4616032, member: 3424"] I had planned to work it something like this: [INDENT]If you miss with EP1, EP1 recharges on a :6: If you now miss with EP2, you can recharge either EP1 or EP2 (your choice) if you roll a :5: :6:. After you have recharged one, your recharge die goes back down to :6: and you recharge the other power when it comes up. If you miss with DP1, you get a recharge die of :6: which you can use to recharge [I]any[/I] used encounter power. If you miss with EP1 and DP1, you get a recharge die of :5: :6:, and when it comes up, you can recharge either EP1 or another used encounter power.[/INDENT]The idea of assigning a unique die number to each power is interesting, though. Perhaps to refine it further, I should make a clear distinction between [U]missed[/U] encounter powers and [U]used[/U] encounter powers. A missed power is one that has a recharge value assigned to it and recharges when that value comes up. A used power is one that has hit and has been expended. When a missed daily recharge comes up, the player chooses a used power (but not a missed power) to recharge. [/QUOTE]
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