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<blockquote data-quote="Samurai" data-source="post: 4617520" data-attributes="member: 3850"><p>In the rules I posted above, you'll see that I had a very simple method for allowing Minions to last a while longer... they have Resilience, a form of DR. It works the same as Hardness, it reduces all damage they suffer by that amount. If there is still 1 (or more) points of damage left over after subtracting the Resilience, the Minion goes down. If not, he's still up. No tracking of points involved at all.</p><p></p><p>And since Resilience is 1/2 the minion's level + their Con bonus, and all monsters get 1/2 their level added to their stat bonuses anyway so the modifier listed in the stat block is already figured and usable as is, the GM doesn't have to figure a thing... just look down to see the listed Con bonus, and if the damage on a hit exceeds it by at least 1, down goes the minion. What could be easier?</p></blockquote><p></p>
[QUOTE="Samurai, post: 4617520, member: 3850"] In the rules I posted above, you'll see that I had a very simple method for allowing Minions to last a while longer... they have Resilience, a form of DR. It works the same as Hardness, it reduces all damage they suffer by that amount. If there is still 1 (or more) points of damage left over after subtracting the Resilience, the Minion goes down. If not, he's still up. No tracking of points involved at all. And since Resilience is 1/2 the minion's level + their Con bonus, and all monsters get 1/2 their level added to their stat bonuses anyway so the modifier listed in the stat block is already figured and usable as is, the GM doesn't have to figure a thing... just look down to see the listed Con bonus, and if the damage on a hit exceeds it by at least 1, down goes the minion. What could be easier? [/QUOTE]
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